Again, cheers on the help Frenchie.
I just can't seem to get it to work as I just receive different errors each time I change the script.
Hopefully, I'll figure it out soon.
Search found 302 matches
- Fri Feb 20, 2015 9:49 am
- Forum: Mod Creation
- Topic: [Solved]Assistance in creating a proper floor_trigger puzzle
- Replies: 14
- Views: 4249
- Thu Feb 19, 2015 11:42 am
- Forum: Mod Creation
- Topic: [Solved]Assistance in creating a proper floor_trigger puzzle
- Replies: 14
- Views: 4249
Re: Assistance in creating a proper floor_trigger puzzle
I'm unable to figure this out and require help. I don't properly understand what scripting is required to manage this problem. Once I drop the items from the height, I need each one to open a different door adjacent to the pit. There isn't a floor_trigger or script now, just a normal tile. Item 1 op...
- Thu Feb 19, 2015 2:56 am
- Forum: Mod Creation
- Topic: [Solved]Assistance in creating a proper floor_trigger puzzle
- Replies: 14
- Views: 4249
Re: Assistance in creating a proper floor_trigger puzzle
Thanks for the advice.
I'm still trying to understand lua scripting and your advice makes a lot of sense. I feel better knowing there's another solutions now.
I'll try and make something that'll work and post it when I've made it.
Cheers.
I'm still trying to understand lua scripting and your advice makes a lot of sense. I feel better knowing there's another solutions now.
I'll try and make something that'll work and post it when I've made it.
Cheers.
- Thu Feb 19, 2015 12:20 am
- Forum: Mod Creation
- Topic: [Solved]Assistance in creating a proper floor_trigger puzzle
- Replies: 14
- Views: 4249
[Solved]Assistance in creating a proper floor_trigger puzzle
I added this issue to the 'Ask a simple question, get a simple answer thread', but the issue has yet to be resolved. I am trying to put three particular items on a floor trigger to open some mine_door_spears nearby. The items are dropped - not placed, so an alcove is not wanted. Once the items are d...
- Mon Feb 16, 2015 8:30 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 247529
Re: (MOD) Isle of the Deranged
Added images for two new stages: Caldar's Gauntlet and Elemental Plains. http://i1372.photobucket.com/albums/ag351/slayer82/Isle%20of%20the%20Deranged%20-%20LoG2%20Mod/Caldar%20Gauntlet/CaldarsGauntlet02_zps334c6ca1.png http://i1372.photobucket.com/albums/ag351/slayer82/Isle%20of%20the%20Deranged%20...
- Sat Feb 14, 2015 12:57 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 247529
Re: (MOD) Isle of the Deranged
Thank you for all the support. In all honesty, I just want to make a fun game that people enjoy. I'm actually happy with where I am with it and with people showing interest, I want to make it perfect.
- Sat Feb 14, 2015 12:32 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3738
- Views: 1360734
Re: Ask a simple question, get a simple answer
Frenchie, thank you for the assistance. I didn't properly elaborate on what I was trying to achieve, which is why I am getting the "function arguments expected near 'and." or when I remove the 'and' I receive the "function arguments expected near 'surfaceContains'." I would like the blue gem to open...
- Sat Feb 14, 2015 2:23 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3738
- Views: 1360734
Re: Ask a simple question, get a simple answer
Hello everyone, I have been checking these forums for months now - getting help through other forum members questions and I thought that it was finally time to ask a direct question for a specific issue. I am trying to put three particular items on a floor trigger to open some mine_door_spears nearb...
- Sat Feb 14, 2015 12:58 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 247529
Re: (MOD) Isle of the Deranged
Thanks a lot. I'm at the point where I need to complete a few more levels, but must try to avoid filler. I actually started to make a new area, and then scrapped it. I did this because it was forced and wasn't fun.
I'll add more screenshots soon to update everyone.
I'll add more screenshots soon to update everyone.

- Fri Feb 13, 2015 2:56 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 247529
Isle of the Deranged - Revision 1.1
Synopsis - Four individuals have been kidnapped and sent to a deserted isle where they must pass an examination in order to gain their freedom. The Masters will test the protagonists through various aspects such as: exploration, puzzles, combat, among others. The five elements are key to you and you...