Search found 303 matches
- Mon Apr 13, 2015 2:26 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 449134
Re: Isle of the Deranged (Nexus Mods & ModDB)
Issues - 1. In the Southern Zhaoze, the player may become stuck if they defeat the Slime Bosses BEFORE they have unlocked a force field in the boss area. If at first you journeyed south and solved the Daemon head puzzle, before the boss fight, then there shouldn't be a problem. However, if you decid...
- Tue Apr 07, 2015 7:17 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 449134
Re: Isle of the Deranged (Nexus Mods & ModDB)
Hmm, not sure if I'm the only one with this problem, but I can't load it. It took a few tries to get the 7z file extracted properly from the Nexus Mods download. But Grimrock crashes as soon as I try to start the Mod. Thanks for the heart attack, man! <Lol> I was trying it out on two other machines...
- Tue Apr 07, 2015 6:45 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 449134
Re: Isle of the Deranged (Nexus Mods & ModDB)
I'm looking into it now.
- Tue Apr 07, 2015 4:34 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 449134
Re: Isle of the Deranged - COMPLETE
Mod is available on Nexus Mods and now ModDB.
http://www.moddb.com/mods/isle-of-the-deranged
For some stupid reason I have decided to commence another mod.
Completion date 1/8/3598.
I'll keep everyone posted.
http://www.moddb.com/mods/isle-of-the-deranged
For some stupid reason I have decided to commence another mod.
Completion date 1/8/3598.
I'll keep everyone posted.
- Mon Apr 06, 2015 7:30 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 449134
Re: Isle of the Deranged - COMPLETE
After five months, it is finally complete. The Isle of the Deranged in live. http://www.nexusmods.com/legendofgrimrock2/mods/37/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Flegendofgrimrock2%2Fajax%2Fmoddescription%2F%3Fid%3D37%26preview%3D&pUp=1 I hope everyone enjoys it. If you have any ...
- Sat Apr 04, 2015 3:49 am
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 449134
Re: Isle of the Deranged - (Mod Status: COMPLETE - Testing
Official release date: Monday, the 6th of April 2015. Testing is almost complete. Luckily, I didn't release it late March as I found an issue that prevented the player from progressing. This ultimately would have made the mod unfinishable. I have uploaded approximately 80 screenshots on Photobucket,...
- Thu Apr 02, 2015 6:16 am
- Forum: Mod Creation
- Topic: Completing a Mod - Cinematics/Ending [Solved]
- Replies: 7
- Views: 4262
Re: Completing a Mod - Cinematics/Ending
Excellent! Thanks for the help.
Finally, after more than four months I have completed my mod!
If it weren't for people like you assisting and pointing others in the right direction, then I'm sure many mods would still be incomplete.
Thanks, again.
Finally, after more than four months I have completed my mod!
If it weren't for people like you assisting and pointing others in the right direction, then I'm sure many mods would still be incomplete.
Thanks, again.
- Thu Apr 02, 2015 2:43 am
- Forum: Mod Creation
- Topic: Completing a Mod - Cinematics/Ending [Solved]
- Replies: 7
- Views: 4262
Re: Completing a Mod - Cinematics/Ending
Thank you for taking the time to assist me. However, I am confused as to how the onArrival hook function works. If I uncheck the portal component on the portal object, then the players walk through it as it is not engaged. Therefore, there is no ending. If it is checked, then the players will walk t...
- Wed Apr 01, 2015 3:25 pm
- Forum: Mod Creation
- Topic: Completing a Mod - Cinematics/Ending [Solved]
- Replies: 7
- Views: 4262
Re: Completing a Mod - Cinematics/Ending
What I typed before was just an example.
Here is the script I'm using
Both the name of the .ivf file and the path are correct. Do you know what the issue is?
Here is the script I'm using
SpoilerShow
function ending()
GameMode.completeGame("mod_assets/cinematics/creditsending.ivf")
end
GameMode.completeGame("mod_assets/cinematics/creditsending.ivf")
end
- Wed Apr 01, 2015 2:12 pm
- Forum: Mod Creation
- Topic: Completing a Mod - Cinematics/Ending [Solved]
- Replies: 7
- Views: 4262
Completing a Mod - Cinematics/Ending [Solved]
I require some assistance in getting the proper ending to complete my mod. I am using an unlocked portal to instigate the cinematic sequence to complete the game. It works, as it should, except I do not wish to have the default LoG2 ending. I have created more simple epilogue scroll for the game's e...