Search found 302 matches

by Slayer82
Wed Apr 22, 2015 5:40 am
Forum: Custom Dungeons
Topic: Isle of Dagor
Replies: 90
Views: 60138

Re: Isle of Dagor

Cool, I didn't need to read them all as they were helpful hints.
I just assumed the elements were relating to something else.
Thanks for the hints, without spoiling it! :)

Now it's back to the mod.
by Slayer82
Wed Apr 22, 2015 2:07 am
Forum: Custom Dungeons
Topic: Isle of Dagor
Replies: 90
Views: 60138

Re: Isle of Dagor

Not a bad mod.
I like the Earthquake effect too.

I was wondering if there is a particular pattern, or even a clue to how to solve the four levers that are around the door with the waiting crowern? I'm sure I'll eventually figure it out, but I was wondering if I missed a clue as to what I have to do.
by Slayer82
Tue Apr 21, 2015 8:50 am
Forum: Custom Dungeons
Topic: Isle of the Deranged - Revision 1.1
Replies: 422
Views: 249559

Re: Isle of the Deranged (Nexus Mods & ModDB)

- There is a cube puzzle in a lowered level. But trying to walk over them makes you fall in them 1. In Elemental Plains there's a teleporter to a Fire hall, but I can't get is message when I click the wall writings 2. A lot of pressure plates don't work when the party stands on them and need a drop...
by Slayer82
Tue Apr 21, 2015 5:27 am
Forum: Custom Dungeons
Topic: Isle of the Deranged - Revision 1.1
Replies: 422
Views: 249559

Re: Isle of the Deranged (Nexus Mods & ModDB)

You're the first person to notice that.
Sepultura are only just behind Pantera as my top band. I'm getting old...

I'm going to get back to playing your mod now that I actually have time to play. Modding is time consuming!
by Slayer82
Tue Apr 21, 2015 2:06 am
Forum: Custom Dungeons
Topic: Isle of the Deranged - Revision 1.1
Replies: 422
Views: 249559

Re: Isle of the Deranged (Nexus Mods & ModDB)

I should have let you play test it before release. I didn't want to spoil it for you and other players, but it really needed to be tested by others. I didn't even realise you can move left and right as I just assumed the prison cage walls were blockers. I have fixed that now, but it is yet another m...
by Slayer82
Mon Apr 20, 2015 8:33 am
Forum: Custom Dungeons
Topic: Isle of the Deranged - Revision 1.1
Replies: 422
Views: 249559

Re: Isle of the Deranged (Nexus Mods & ModDB)

Thank you all for the support regarding the mod. Due to all the curiosity and support, Isle of the Deranged is on the front page at ModDb - something I didn't expect. If anyone has finished Isle of the Deranged, would you be able to leave some information regarding play-length, secret found, and iss...
by Slayer82
Mon Apr 20, 2015 2:46 am
Forum: Custom Dungeons
Topic: Isle of Dagor
Replies: 90
Views: 60138

Re: Isle of Dagor

Seems interesting. Perhaps you should add a link or upload it to Nexus Mods so that people can find it more easily. I had to do a bit of searching to find it. Not a big deal, but a link is better. I have the GOG version of Grimrock 2, so I rarely look on Steam for the mods. I'd like to give it a try...
by Slayer82
Wed Apr 15, 2015 4:00 am
Forum: Mod Creation
Topic: Pushable Blocks moving through walls
Replies: 2
Views: 1136

Re: Pushable Blocks moving through walls

That makes sense. I was sure that the obstacles were blocking the path of the pushable blocks, though.
This is what happens when you play test a mod without help.
by Slayer82
Wed Apr 15, 2015 2:22 am
Forum: Mod Creation
Topic: Pushable Blocks moving through walls
Replies: 2
Views: 1136

Pushable Blocks moving through walls

Hey everyone, someone on Nexus Mods mentioned that during my mod the pushable blocks in the 'Eastern Zhaoze' area are able to move through solid walls and the dungeon wall gratings. When I play tested the mod, this didn't happen, yet now that I tried it in the dungeon editor this is happening. I hav...
by Slayer82
Mon Apr 13, 2015 2:26 pm
Forum: Custom Dungeons
Topic: Isle of the Deranged - Revision 1.1
Replies: 422
Views: 249559

Re: Isle of the Deranged (Nexus Mods & ModDB)

Issues - 1. In the Southern Zhaoze, the player may become stuck if they defeat the Slime Bosses BEFORE they have unlocked a force field in the boss area. If at first you journeyed south and solved the Daemon head puzzle, before the boss fight, then there shouldn't be a problem. However, if you decid...