Search found 404 matches

by Duncan1246
Mon Mar 20, 2017 11:17 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

Yours puzzles are surprising! I don't know if I am wrong, but The code I-III... , the dragon figure and the alcoves fit together, but when I try to reproduce the sequence, I failed always on the third alcove (no sound). I try in two ways: 1= northern and 1=southern alcoves, but nothing seems working...
by Duncan1246
Sun Mar 19, 2017 1:09 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

I hope these spells aren't absolutely necessary to finish the game! No, they aren't. There is one puzzle existing which can't be solved without - but it is completly optional. Why not try the tool and clean your save instead of continuing without casting ? :shock: I download it just now... but it's...
by Duncan1246
Sun Mar 19, 2017 12:23 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

THOM wrote:
SpoilerShow
Oh mei. Place it into the alcove.
Players are always silly... I don't try this... because of the barrier...
by Duncan1246
Sun Mar 19, 2017 12:18 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

Unless I am confusing it with something else, it appears to be a bug of the game engine I know well enough! To explain it a little, it is a crash that occurs when an imported character casts a new spell for the first time. The game then tries to add the trait of that spell to the character, and for...
by Duncan1246
Sun Mar 19, 2017 12:10 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

THOM wrote:Still not a complete spoiler:
SpoilerShow
Why placing the bowl only infront of the alcove?
I tried every tile in the room, and even some elsewhere...
by Duncan1246
Sat Mar 18, 2017 11:11 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

So please a hint... :) The ghostbowl and the ghostly door in front of the alcove are from the same material... Yes, but nothing happens except the loud sound......... what to do next, that is my quest :cry: The point is I put the bowl on the tile of the alcove with the barrier, place the gem in a d...
by Duncan1246
Sat Mar 18, 2017 10:54 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

The warning is already here: viewtopic.php?f=23&t=14719&start=60#p110507

So for the fountain and the cold gem
SpoilerShow
As I said above, ... when the fountain is near the closed alcove (with a special sound) , but after what?
So please a hint... :)
by Duncan1246
Sat Mar 18, 2017 8:45 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

I have tested three different new spells: each of them crash the game. I suppose you have modified some of the champions traits and perhaps my imported party don't feet these parameters? I don't understand what to do with the gem of cold forces. I notice that it goes from the daemon heads to the fou...
by Duncan1246
Thu Mar 16, 2017 12:18 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

absolutely possible to get there. the block on the left is not unbreakable. look out if you can remove something (why do you have a complete map if you can't pass?) As I say before, I "jump" by console over the barrel, so I have the whole map now. I have tested most of the walls but not enough, it ...
by Duncan1246
Wed Mar 15, 2017 11:38 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 202713

Re: [MOD] Journey To Justice v1.1

THOM wrote:Every cross indicates a barrel?

So - where is the problem???

You can push back the most northern barrel to the south and the path is clear...
The square room on the left is blocked by a broken column, so I can't push from north of the northern barrel, but only from the south.