Search found 404 matches
- Thu Mar 26, 2015 11:27 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3738
- Views: 1379244
Re: Ask a simple question, get a simple answer
Hello, I think I have seen the answer somewhere, but I can't find it now. I want to retrieve four objects previously spawned to move (or destroy) them. I know theirs positions, but not their id (spawn). I tried "EntitiesAt" but nothing happens... Perhaps it's necessary to store id on spam, but is ug...
- Thu Mar 26, 2015 8:35 pm
- Forum: Mod Creation
- Topic: Hiring party member(s) script - SOLVED
- Replies: 71
- Views: 32072
Re: Hiring party member(s) script - SOLVED
Hello there, Some help please. I just can't get the script to work. I get no error message from the game, but when I press the button nothing happens. The game kinda freezes up. I copied everything from the demo and named (the scripts) the same, connected it the same. I think the same thing happene...
- Mon Mar 23, 2015 7:36 pm
- Forum: Mod Creation
- Topic: Hiring party member(s) script - SOLVED
- Replies: 71
- Views: 32072
Re: Huge script request - new party member(s)
Try this: in demo dungeon add these lines to the end of champion_recruit_1 .... function setStartingParty() champions.script.setStore(self.go.id) champions.script.loadChampion('Minotaur With really long name',party.party:getChampion(1)) champions.script.loadChampion('Lab Rat',party.party:getChampio...
- Sun Mar 22, 2015 11:15 pm
- Forum: Mod Creation
- Topic: Beacons and Essences?
- Replies: 1
- Views: 936
Re: Beacons and Essences?
So I have been trying to utilize an "Insert proper item in alcove" type section in a mod I'm working on using a script I found on here The only problem is when I place an air essence on the beacon it just disappears entirely, the sound and light changes as if it is hovering on the pedestal but my d...
- Fri Mar 20, 2015 12:15 pm
- Forum: Mod Creation
- Topic: Hook framework (a.k.a LoG Framework 2)
- Replies: 42
- Views: 24934
Re: Hook framework (a.k.a LoG Framework 2)
Hi JKos, I tried your solution this morning (instead of solar eclipse, I have had a brain one, I think...): no result... What I have done: Put this in init.lua: cloneObject{ name="floor_fw_trigger", baseObject="floor_trigger", components = { fw_addHooks{ class="FloorTrigger" } } } (I tried also with...
- Fri Mar 20, 2015 1:47 am
- Forum: Mod Creation
- Topic: Hook framework (a.k.a LoG Framework 2)
- Replies: 42
- Views: 24934
Re: Hook framework (a.k.a LoG Framework 2)
You have to manually add framework hooks to floor_trigger game object like you did with party object. like this: defineObject{ name="floor_trigger", baseObject="floor_trigger", components = { fw_addHooks{ class="FloorTrigger" } } } Thanks! I haven't understood this in reading your doc, but it is lo...
- Thu Mar 19, 2015 2:44 pm
- Forum: Mod Creation
- Topic: Hook framework (a.k.a LoG Framework 2)
- Replies: 42
- Views: 24934
Re: Hook framework (a.k.a LoG Framework 2)
Hello JKos, I have installed Hook Framework and my first attempt is a success with a party hook. Thanks for your work! But... I tried another one with a floortrigger, and I don't understand where I am wrong, but nothing happened! Here is my test code: function battlefielddig() fw.script:set('floor_t...
- Sat Mar 14, 2015 11:38 pm
- Forum: Mod Creation
- Topic: Exp Problem
- Replies: 7
- Views: 1996
Re: Exp Problem
OK I see, thanksAzel wrote:That last "1" is just the step increment. In this case we could have left it out and the loop would default to incrementing by 1, so you're right about not really needing it here. I left it in the example so that I wasn't changing too much from the original code.
- Sat Mar 14, 2015 3:22 pm
- Forum: Mod Creation
- Topic: Exp Problem
- Replies: 7
- Views: 1996
Re: Exp Problem
A silly ask, I suppose, but why "for i = 1, 4, 1 do" and not simply "for i=1,4 do"??Azel wrote:tada!Code: Select all
function Stat1exp() for i = 1, 4, 1 do party.party:getChampion(i):gainExp(150) end hudPrint("Gained 150 Xp.") end
- Wed Mar 11, 2015 10:49 am
- Forum: Mod Creation
- Topic: neo-goth industrial set and more
- Replies: 63
- Views: 30059
Re: neo-goth industrial set and more
Hi,
I like the general look of your assets, especially the architecture. I am not a model-maker, so my remark could be silly, but texture of the wall seems to be half iron/half dark wood. If it isn't intentionnal, perhaps some reflections have to be added?
Cheers
Duncan
I like the general look of your assets, especially the architecture. I am not a model-maker, so my remark could be silly, but texture of the wall seems to be half iron/half dark wood. If it isn't intentionnal, perhaps some reflections have to be added?
Cheers
Duncan