Search found 672 matches

by AndakRainor
Tue Apr 03, 2018 8:09 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47535

Re: [MOD] Eternal Recurrence 1.2

Could you send me your save game with those characters? Never saw that without dual class so it could be useful to inspect them and see what is going on...
by AndakRainor
Tue Apr 03, 2018 9:02 am
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47535

Re: [MOD] Eternal Recurrence 1.2

Oh yeah I have seen it once already! This happens to characters with dual classes. Did you use a mod to prepare your team and used dual classes? If so, I would suggest to remove the dual class, the mod can't handle it and the engine itself does not support it cleanly. (the experience system of the m...
by AndakRainor
Sun Apr 01, 2018 8:28 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47535

Re: [MOD] Eternal Recurrence 1.2

Version 1.2 available!
https://www.nexusmods.com/legendofgrimrock2/mods/103

update notes:
- Does a lot of wonderful things!
by AndakRainor
Sun Apr 01, 2018 7:41 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47535

Re: [MOD] Eternal Recurrence 1.0

Hi! Sorry to hear that. I have no idea what is going on with your freezes. I can't reproduce it on my computers (I don't have XP anymore)... Don't you get any message when the crash occurs?
by AndakRainor
Tue Mar 20, 2018 11:32 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47535

Re: [MOD] Eternal Recurrence 1.0

Hi! Thank you for the kind words :) There is 4 types of plants like the one you have found; fire, air, water and earth. They can only be damaged by their opposite element! Also, the "teleporter" next to it just throws back all projectiles send to it :) Conclusion: you will need a melee burst spell t...
by AndakRainor
Tue Mar 20, 2018 4:53 pm
Forum: Mod Creation
Topic: LoG2 bug list
Replies: 24
Views: 14669

Re: LoG2 bug list

Zimber, there is a confusion here :)
the x, y, elevation position of minimalSaveState objects on the map coordinates are saved and loaded, so you can change and persist them, but not their "world" position (x,y,z), with the corresponding functions for a more precise positioning.
by AndakRainor
Tue Mar 20, 2018 11:42 am
Forum: Mod Creation
Topic: To AH G3
Replies: 8
Views: 6870

Re: To AH G3

That's cute :D
Let's make a business plan!
by AndakRainor
Wed Mar 14, 2018 7:24 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47535

Re: [MOD] Eternal Recurrence - preview (W.I.P.)

Thank you both for the feedback! I am currently working on it, the next build should be published "soon" :)
by AndakRainor
Wed Mar 14, 2018 7:22 pm
Forum: Mod Creation
Topic: LoG2 bug list
Replies: 24
Views: 14669

Re: LoG2 bug list

AndakRainor, sorry not a solution focused reply ..... ..... (to swap it with an inventory item through a custom GUI; the quick bars I made next to champions portraits).... What quick bars?? Have you released them? Can I see them or can you direct me to them? Very intrigued :geek: Akroma I use them ...