Search found 672 matches

by AndakRainor
Tue Jul 17, 2018 7:23 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47536

Re: [MOD] Eternal Recurrence 1.3

Version 1.3.5 available! https://www.nexusmods.com/legendofgrimrock2/mods/103 New features: towns, taverns, shops, quests! (since version 1.3) Rescue quests fixed and various other bug fixes. Spell scroll must now be used to be learned or added to the spell book. Better frame rate when non player ch...
by AndakRainor
Wed Jul 11, 2018 11:59 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47536

Re: [MOD] Eternal Recurrence 1.3

It could be (I'll check soon...) due to a party prepared with a mod that lets you use dual classes. Just be warned that dual classes won't work in my mods! I've seen it used several times by players, maybe I should do something for it, however I don't think it's really supported by the game engine. ...
by AndakRainor
Mon Jun 18, 2018 9:56 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47536

Re: [MOD] Eternal Recurrence 1.3

Hey that's not very nice to strip other characters XD Ok this was a very big update and I'm still fixing things as we speak. I guess a lot a re-balancing is coming soon :) I already raised all shop prices by 5 times their previous value. I'll take any suggestion you may have ! Edit: Magic of Grimroc...
by AndakRainor
Sun Jun 17, 2018 8:09 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47536

[MOD] Eternal Recurrence 1.3

Version 1.3 available!
https://www.nexusmods.com/legendofgrimrock2/mods/103

update notes:
- New features: towns, taverns, shops, quests!
by AndakRainor
Sun Jun 10, 2018 1:36 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47536

Re: [MOD] Eternal Recurrence 1.2

Hello! This bar shows the warmth/cold felt by the character. In the current version, it did not really disappear, but it is only shown in the relevant maps: desert, volcanic and snow covered maps. It is hidden in other maps. If characters fall in extreme cold or warmth on this scale, they take cold ...
by AndakRainor
Sun May 20, 2018 10:08 pm
Forum: Info
Topic: GDPR
Replies: 12
Views: 16823

Re: GDPR

This is not working:
SpoilerShow
fixed!
by AndakRainor
Mon May 14, 2018 12:59 am
Forum: Mod Creation
Topic: Under Dungeon Tile Set - Reaching Compleation
Replies: 42
Views: 28654

Re: Under Dungeon Tile Set - Reaching Compleation

Oh and also some surfaces are defined in minimalSaveState objects. So they don't work when you reload the game. You should change their definitions too.
by AndakRainor
Sat May 12, 2018 12:34 am
Forum: Mod Creation
Topic: [SOLVED] Equip Items to Remove Conditions
Replies: 6
Views: 3667

Re: Equip Items to Remove Conditions

The thing is onReceiveCondition is called before the condition is actually received to give you the opportunity to cancel it with return false ;)
So what you did is remove the condition just before it was actually received; you did nothing! (unless you believe in time travel)
by AndakRainor
Fri May 11, 2018 11:22 pm
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 16733

Re: Project Default Town Map

Well I think there's nothing to fight over here, if Pompidom's project is too big for him, he will learn it the hard way :) You have already plenty of mods available that are very close to the base game, so there is no issue with trying something different. We all have different tastes and enjoyed d...