
Search found 672 matches
- Thu Dec 19, 2019 1:12 am
- Forum: Custom Dungeons
- Topic: Komag's One Room Round Robin 3 Blind Playthrough
- Replies: 63
- Views: 28615
- Wed Dec 18, 2019 1:49 pm
- Forum: Custom Dungeons
- Topic: Komag's One Room Round Robin 3 Blind Playthrough
- Replies: 63
- Views: 28615
Re: Komag's One Room Round Robin 3 Blind Playthrough
Isn't the skullcleave better than the machete? (It looks like you sometimes don't use a weapon when you see a red "requires ..." in its tooltip, but those are often only for the special secondary attack)
- Tue Dec 17, 2019 11:15 pm
- Forum: Custom Dungeons
- Topic: Komag's One Room Round Robin 3 Blind Playthrough
- Replies: 63
- Views: 28615
Re: Komag's One Room Round Robin 3 Blind Playthrough
So you changed your mind about watching the videos? 

- Mon Dec 16, 2019 11:26 pm
- Forum: Custom Dungeons
- Topic: Komag's One Room Round Robin 3 Blind Playthrough
- Replies: 63
- Views: 28615
Re: Komag's One Room Round Robin 3 Blind Playthrough
You did great so far :) Nice to see you finally noticed that the ethereal blade only damages elementals ;) The only tips I can think of at the moment are: - Please save more often and don't kill monsters when your caster is dead! This way he won't lag behind the others and never learn the good spell...
- Tue Oct 30, 2018 1:47 am
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 328185
Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Finally uploading the latest version with raw but playable end boss fight !!!
- Sun Aug 26, 2018 7:20 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47533
Re: [MOD] Eternal Recurrence 1.3
Well the game never ends, it's Eternal :) If the town where you picked a quest disappears, don't worry, the quest will be available in the next town you visit ! Good point on the same structure of the maps. It's true that the main difference between them is flavor. I could introduce some radically d...
- Sun Aug 26, 2018 3:54 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47533
Re: [MOD] Eternal Recurrence 1.3
some maps are loading ramdom!! the exits in the town are somertimes a other town map.. or autumn / hounted forest i see that also in the tomb, fortress and dungeon levels... and some maps i play earlier are disappeard.. or the crates are closed again,.. iby statistics i see that i have visit 18 fro...
- Sat Aug 25, 2018 7:05 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47533
Re: [MOD] Eternal Recurrence 1.3
The rooms with orbs on the floor and a pressure plate require you to cast the spell with the gesture drawn by the orbs! The rooms with the "rays" showing what time it is just open their force field when the hour "ray" touches the floor orb! To use alchemy, just put ingredients into the mortar panel....
- Tue Aug 21, 2018 8:56 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3705
- Views: 1250881
Re: Ask a simple question, get a simple answer
Is it possible to detect a "bad object" without crashing the game? Let's say the bad object is an item inside a container component, can I detect it then remove the item from its slot inside this container?
- Tue Jul 31, 2018 6:03 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47533
Re: [MOD] Eternal Recurrence 1.3
Glad to see you like the mod 
I'd like to add more quests types in the future, chained quests, and possibly ending quests. Let me know if there is anything you'd like to see next

I'd like to add more quests types in the future, chained quests, and possibly ending quests. Let me know if there is anything you'd like to see next
