Search found 672 matches

by AndakRainor
Wed Dec 18, 2019 1:49 pm
Forum: Custom Dungeons
Topic: Komag's One Room Round Robin 3 Blind Playthrough
Replies: 63
Views: 28615

Re: Komag's One Room Round Robin 3 Blind Playthrough

Isn't the skullcleave better than the machete? (It looks like you sometimes don't use a weapon when you see a red "requires ..." in its tooltip, but those are often only for the special secondary attack)
by AndakRainor
Tue Dec 17, 2019 11:15 pm
Forum: Custom Dungeons
Topic: Komag's One Room Round Robin 3 Blind Playthrough
Replies: 63
Views: 28615

Re: Komag's One Room Round Robin 3 Blind Playthrough

So you changed your mind about watching the videos? ;)
by AndakRainor
Mon Dec 16, 2019 11:26 pm
Forum: Custom Dungeons
Topic: Komag's One Room Round Robin 3 Blind Playthrough
Replies: 63
Views: 28615

Re: Komag's One Room Round Robin 3 Blind Playthrough

You did great so far :) Nice to see you finally noticed that the ethereal blade only damages elementals ;) The only tips I can think of at the moment are: - Please save more often and don't kill monsters when your caster is dead! This way he won't lag behind the others and never learn the good spell...
by AndakRainor
Tue Oct 30, 2018 1:47 am
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 328185

Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders

Finally uploading the latest version with raw but playable end boss fight !!!
by AndakRainor
Sun Aug 26, 2018 7:20 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47533

Re: [MOD] Eternal Recurrence 1.3

Well the game never ends, it's Eternal :) If the town where you picked a quest disappears, don't worry, the quest will be available in the next town you visit ! Good point on the same structure of the maps. It's true that the main difference between them is flavor. I could introduce some radically d...
by AndakRainor
Sun Aug 26, 2018 3:54 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47533

Re: [MOD] Eternal Recurrence 1.3

some maps are loading ramdom!! the exits in the town are somertimes a other town map.. or autumn / hounted forest i see that also in the tomb, fortress and dungeon levels... and some maps i play earlier are disappeard.. or the crates are closed again,.. iby statistics i see that i have visit 18 fro...
by AndakRainor
Sat Aug 25, 2018 7:05 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47533

Re: [MOD] Eternal Recurrence 1.3

The rooms with orbs on the floor and a pressure plate require you to cast the spell with the gesture drawn by the orbs! The rooms with the "rays" showing what time it is just open their force field when the hour "ray" touches the floor orb! To use alchemy, just put ingredients into the mortar panel....
by AndakRainor
Tue Aug 21, 2018 8:56 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3705
Views: 1250881

Re: Ask a simple question, get a simple answer

Is it possible to detect a "bad object" without crashing the game? Let's say the bad object is an item inside a container component, can I detect it then remove the item from its slot inside this container?
by AndakRainor
Tue Jul 31, 2018 6:03 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47533

Re: [MOD] Eternal Recurrence 1.3

Glad to see you like the mod :)

I'd like to add more quests types in the future, chained quests, and possibly ending quests. Let me know if there is anything you'd like to see next :)