Search found 324 matches

by MrChoke
Sun Jun 14, 2015 10:04 pm
Forum: Mod Creation
Topic: Can we create black particles?
Replies: 2
Views: 1013

Re: Can we create black particles?

Thanks Minmay. That works.
by MrChoke
Sat Jun 13, 2015 3:41 pm
Forum: Mod Creation
Topic: Can we create black particles?
Replies: 2
Views: 1013

Can we create black particles?

After over a month off from modding, I am back in the saddle. I am having trouble using black in any particle-based object. A fireball for example. I can modify the two flame textures and the particle colors to anything I want, except black. It is an issue of course since the texture background colo...
by MrChoke
Tue May 19, 2015 2:51 am
Forum: Support and Tech Discussion
Topic: CameraComponent always gives "property not saved" warning
Replies: 2
Views: 2719

Re: CameraComponent always gives "property not saved" warnin

I got this too. It doesn't happen if you spawn the camera dynamically versus having it be a placed entity in the map. That's what I saw anyway.
by MrChoke
Tue Apr 28, 2015 4:33 am
Forum: Mod Creation
Topic: Paid Mods on Steam Workshop - A Discussion
Replies: 72
Views: 24425

Re: Paid Mods on Steam Workshop - A Discussion

Well, the paid mod idea was very short lived. Oh well.

http://www.pcgamer.com/valve-has-remove ... -workshop/
by MrChoke
Fri Apr 24, 2015 9:27 pm
Forum: Mod Creation
Topic: Paid Mods on Steam Workshop - A Discussion
Replies: 72
Views: 24425

Re: Paid Mods on Steam Workshop - A Discussion

The intentions behind this decision are good, it seems that some individuals prefer to twist things in to a negative light. The intentions are most certainly not ~they are unabashed greed... hence the 75% off the top cut that Valve demands... As opposed to a 25% cut... merely for instance. Paid mod...
by MrChoke
Fri Apr 24, 2015 8:35 pm
Forum: Mod Creation
Topic: Paid Mods on Steam Workshop - A Discussion
Replies: 72
Views: 24425

Re: Paid Mods on Steam Workshop - A Discussion

This is a difficult topic, no doubt. Mostly because you cannot predict what a modding community will do with paid mods. Will there be a flood of garbage mods by people just looking to score a quick buck? I am sure there will be some of those. But I don't think it will decrease the amount of good mod...
by MrChoke
Tue Apr 07, 2015 3:29 am
Forum: Mod Creation
Topic: Why does Lindworm just sit there?
Replies: 0
Views: 1537

Why does Lindworm just sit there?

I decided to add Lindworm to my Dungeon just to see what he does. All he does is sit there. I don't know why. Brain, Move, Turn, etc... they are all enabled. I loaded up the Main Game in the Editor and went to level 25 (Castle Roof). The Lindworm spawned, landed and again just sat there. Now, I am s...
by MrChoke
Sun Apr 05, 2015 4:22 pm
Forum: Mod Creation
Topic: checkLineOfSight() is BUGGED and needs to be fixed
Replies: 8
Views: 2085

Re: checkLineOfSight() is BUGGED and needs to be fixed

In case anybody ever wants it, below is the optimized getOrthDirectionsFromPoints() function. The one thing I did add to the algorithm approach is setting the sort of the table returned. From observation, the built-in getDirection(dx, dy) function always returns a direction value that is the greater...
by MrChoke
Sun Apr 05, 2015 3:44 pm
Forum: Mod Creation
Topic: checkLineOfSight() is BUGGED and needs to be fixed
Replies: 8
Views: 2085

Re: checkLineOfSight() is BUGGED and needs to be fixed

Very good idea. I do need to think optimization more as I go. Regarding your algorithm, it uses math.sign(). I don't see that in the LUA reference. Maybe you guys made a custom function. I see it always returns 1, 0, or -1. The thing is though, the algorithm you wrote doesn't quite work. It returns ...
by MrChoke
Sat Apr 04, 2015 5:48 pm
Forum: Mod Creation
Topic: checkLineOfSight() is BUGGED and needs to be fixed
Replies: 8
Views: 2085

Re: checkLineOfSight() is BUGGED and needs to be fixed

So my new work around works well. The monster will now see the party only when it should. My garbage code before had me setting a threshold of X number of turns that he sees the party before I consider him seeing them. But that stunk because I made the AI less responsive than he should be. Anyway he...