Search found 324 matches

by MrChoke
Tue Oct 28, 2014 4:03 am
Forum: Mod Creation
Topic: Scripting walls possible in LoG2 modding?
Replies: 5
Views: 3902

Re: Scripting walls possible in LoG2 modding?

So I found where I read this stuff on scripting walls. An article from Feb 2013:

http://www.grimrock.net/2013/02/01/ever ... criptable/

I hope this is still true.
by MrChoke
Tue Oct 28, 2014 2:55 am
Forum: Mod Creation
Topic: List of components and methods
Replies: 37
Views: 17252

Re: List of components and methods

Great job dude! I was trying everything I could think of to get this.
by MrChoke
Tue Oct 28, 2014 2:28 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 13 is out
Replies: 165
Views: 161007

Re: Editor Tutorials on YouTube - part 8 is out

Skuggasveinn, I have a question. How do you know the method names for new assets like "bossfight"? You knew to call addMonster() for example. Since the asset reference for Log 2 isn't out yet, is there a way to find it with scripting or a file I can open? I tried LUA stuff like accessing _G, and _EN...
by MrChoke
Mon Oct 27, 2014 10:49 pm
Forum: Mod Creation
Topic: Scripting walls possible in LoG2 modding?
Replies: 5
Views: 3902

Scripting walls possible in LoG2 modding?

I read somewhere (don't remember where) that one enhancement to LoG2 modding capability is how walls can be dynamically created and I assume destroyed via Lua scripts. Am I high or did I read this correctly. Does anybody know?

Thanks