Search found 324 matches

by MrChoke
Thu Jan 19, 2017 3:07 am
Forum: Mod Creation
Topic: Big problem for me. Mobs are seeing through obstacles
Replies: 10
Views: 5628

Re: Big problem for me. Mobs are seeing through obstacles

You can use the 'blocker' object for when you need an entire tile blocked. If you need the passage between tiles blocked, then your method works just fine. Yes, blocker will block movement but my problem is blocking sight. So what is happening is say take a herder in a room a few squares away from ...
by MrChoke
Thu Jan 19, 2017 1:31 am
Forum: Mod Creation
Topic: Big problem for me. Mobs are seeing through obstacles
Replies: 10
Views: 5628

Re: Big problem for me. Mobs are seeing through obstacles

Ok, my door/wall has no model therefore no gate node. So it failed unless I put a door model in. I did this and disabled it and YAY!!! It works. Whew..... Anyway, if anyone has any other idea on how to resolve my problem, please let me know. This does complicate my code now since all of these square...
by MrChoke
Thu Jan 19, 2017 1:17 am
Forum: Mod Creation
Topic: Big problem for me. Mobs are seeing through obstacles
Replies: 10
Views: 5628

Big problem for me. Mobs are seeing through obstacles

I cannot believe I didn't realize this until now. Monsters are seeing through obstacles and I am not finding a way to stop it. This is a total FAIL for my dungeon if I cannot fix this. I am making a 100% generated dungeon having no pre-placed walls. I create walls by placing invisible walls in squar...
by MrChoke
Tue Jan 17, 2017 4:27 pm
Forum: Mod Creation
Topic: Anybody else getting random locks ups in the editor?
Replies: 4
Views: 2602

Re: Anybody else getting random locks ups in the editor?

I used to have lockups when I attempted to use the Steam overlay in the editor. Maybe thats whats causing it? Not running the overlay. I did realize one thing that seems to be causing it, though not sure if it was the cause each time. I often have to swap between headphones and speakers throughout ...
by MrChoke
Mon Jan 16, 2017 3:20 pm
Forum: Mod Creation
Topic: Anybody else getting random locks ups in the editor?
Replies: 4
Views: 2602

Re: Anybody else getting random locks ups in the editor?

I'm still lurking here daily. This sounds like a display driver bug to me. Please check that you have the latest drivers. Hello. Yes, I do have the latest drivers, Nvidia 376.33. The next time the driver stops and restarts I'll capture what the event log says. As far as the editor locking up, I get...
by MrChoke
Mon Jan 16, 2017 3:26 am
Forum: Mod Creation
Topic: Anybody else getting random locks ups in the editor?
Replies: 4
Views: 2602

Anybody else getting random locks ups in the editor?

Since I have been back at working on Grimrock mods, I have been getting quite a few random lock ups in the editor. Its never from me actively doing anything. Each time its happen I basically just alt-tab back into it and its locked. I have to kill it in task manager to close it. I took about a year ...
by MrChoke
Sun Jan 01, 2017 5:53 pm
Forum: Mod Creation
Topic: Is anyone still playing/modding Grimrock 2?
Replies: 24
Views: 13571

Re: Is anyone still playing/modding Grimrock 2?

Hi MrChoke. Your post has been reading :D And I think there are still players and modders out there. The comunity has become smaler, of course. But it's still alive. Me for myself I am going to release a mod after my patient beta-testers have run through (and I fixed a lot of issues they discovered...
by MrChoke
Sun Jan 01, 2017 5:18 pm
Forum: Mod Creation
Topic: Is anyone still playing/modding Grimrock 2?
Replies: 24
Views: 13571

Is anyone still playing/modding Grimrock 2?

Hello. I am have been out of the loop for about a year with modding Grimrock 2. This is after putting literally hundreds of hours into my mod. There were a few reasons why I left it for so long. The biggest though is that my mod became a great tool to learn LUA, learn the amazing modding capability ...
by MrChoke
Mon Jun 06, 2016 8:26 pm
Forum: Mod Creation
Topic: Thinking, is it time for another Glögg session?
Replies: 19
Views: 10428

Re: Thinking, is it time for another Glögg session?

it shows up on the player's screen after a reload and it won't go away. Sounds like you have console on but most regular players will not so it shouldn't be an issue Oh yeah, its been so long since I changed it. You mean this in the .cfg file: console = true If it defaults to false and those warnin...
by MrChoke
Sun Jun 05, 2016 7:46 pm
Forum: Mod Creation
Topic: Thinking, is it time for another Glögg session?
Replies: 19
Views: 10428

Re: Thinking, is it time for another Glögg session?

I came across another bug. I use a custom camera object in my dungeon. I get tons of these when the a saved game is loaded: warning! game object property not saved: camera.camera NO, it doesn't break the game but its bugged and it shows up on the player's screen after a reload and it won't go away. ...