Search found 426 matches

by NutJob
Mon Dec 01, 2014 8:22 pm
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 43805

Re: Scripting Reference (work in progress)

petri wrote:What do you think?
Yes please. Wiki this whole project to us (with your help). There's a few things I want to fix that I can't, many things I want to add a description for, and a everything I want all of us to add examples of usage.
by NutJob
Mon Dec 01, 2014 12:04 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3705
Views: 1250864

Re: Ask a simple question, get a simple answer

Is there a way to print to a text/log file instead of the screen? I understand, that if there was, it would be a problem with compiled modules (exported) and modders potentially could write something malicious but looking for something that would only work in a development setting (the editor).
by NutJob
Sun Nov 30, 2014 1:47 pm
Forum: Mod Creation
Topic: g&# d*&% f*#@! it (but well, problem solved)
Replies: 5
Views: 1608

Re: g&# d*&% f*#@! it (but well, problem solved)

Well, I guess we needed a good "damn it all to hell" thread. ~laughs~

Hours? I put days into this little b*tch. =)
by NutJob
Sun Nov 30, 2014 12:54 pm
Forum: Mod Creation
Topic: Is it true that triggers/buttons no longer give a "self" ref
Replies: 4
Views: 1367

Re: Is it true that triggers/buttons no longer give a "self"

Not a problem, it got me too a few weeks ago. Don't really understand the reason why it's required but it becomes easy to remember once ya recognize when it's needed, or not needed.
by NutJob
Sun Nov 30, 2014 12:22 pm
Forum: Mod Creation
Topic: Is it true that triggers/buttons no longer give a "self" ref
Replies: 4
Views: 1367

Re: Is it true that triggers/buttons no longer give a "self"

caller.go.id, caller.go.name, etc
by NutJob
Sat Nov 29, 2014 5:32 am
Forum: Mod Creation
Topic: List of every item in the game by its editor string.
Replies: 1
Views: 1514

Re: List of every item in the game by its editor string.

Helpful, thank s Scotty. Also using:

Code: Select all

local seed = MersenneTwister.create(Time.systemTime())

 ....       seed:randomInt(the, range)     ....

should produce better results.
by NutJob
Fri Nov 28, 2014 8:46 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3705
Views: 1250864

Re: Ask a simple question, get a simple answer

It'll trigger the connector when it starts (0.0) and at your timerInterval (like normal).
by NutJob
Thu Nov 27, 2014 10:18 pm
Forum: Mod Creation
Topic: The "Has anyone got this code to work?" thread
Replies: 14
Views: 9635

Re: The "Has anyone got this code to work?" thread

Does anyone out there have version .9 or .13?
by NutJob
Thu Nov 27, 2014 12:43 am
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 43805

Re: Scripting Reference (work in progress)

Ok I waited a few days. Now what?
by NutJob
Wed Nov 26, 2014 4:02 am
Forum: Mod Creation
Topic: Water restarts music
Replies: 11
Views: 6472

Re: Water restarts music

Ha! That's awesome Batty.