Search found 166 matches

by 7Soul
Fri Nov 06, 2020 6:56 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 33433

Re: [WIP] The Old Nexus 「 Grimrock XL 」

It will come out before Grimrock 3
by 7Soul
Fri Nov 06, 2020 6:47 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347393

Re: Ask a simple question, get a simple answer

Sometimes I feel like I use more hacks than actual game functions :P
by 7Soul
Fri Nov 06, 2020 3:48 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347393

Re: Ask a simple question, get a simple answer

Even if I don't destroy anything, it still causes the same error
by 7Soul
Fri Nov 06, 2020 12:40 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347393

Re: Ask a simple question, get a simple answer

I'm having a problem with

Code: Select all

for _,item in e.monster:contents() do
Image

There's an "if e.monster" before it so e.monster isn't nil, I can even print(e.monster) right before this line
by 7Soul
Thu Nov 05, 2020 11:28 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347393

Re: Ask a simple question, get a simple answer

Isaac wrote:
Thu Nov 05, 2020 11:20 pm
7Soul wrote:
Thu Nov 05, 2020 7:31 pm
So... there's no monster:getAiState()?

This kinda kills my randomizer...
Monsters who are guarding, are usually not moving. ;)
MonsterComponent:isMoving()
I needed something that triggers right when the dungeon loads
by 7Soul
Thu Nov 05, 2020 7:31 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347393

Re: Ask a simple question, get a simple answer

So... there's no monster:getAiState()?

This kinda kills my randomizer...

Edit: I just went through dungeon.lua and got the IDs of the monsters that are set to guarding and used that. Still sucks that I can't grab that state on the fly though :/
by 7Soul
Thu Nov 05, 2020 12:25 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 8171

Re: [WIP] Grimrock 2 Randomizer

Items now have randomized colors (it randomly changes the gfx atlas to one of 4 variations) https://i.imgur.com/jdG6L3H.png Items get a random description: https://i.imgur.com/7l68Hwq.png Characters start with 2 random "character creation" traits and 2 random class traits: https://i.imgur.com/aqzR8n...
by 7Soul
Wed Nov 04, 2020 11:03 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347393

Re: Ask a simple question, get a simple answer

IttaBitta wrote:
Wed Nov 04, 2020 10:06 pm
is there an archive of assets anywhere? looking through these forums it seems that a LOT of tilesets and such have been lost to time :I
There's some at nexusmods https://www.nexusmods.com/legendofgrimrock2
by 7Soul
Wed Nov 04, 2020 6:46 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 33433

Re: [WIP] The Old Nexus 「 Grimrock XL 」

ONE YEAR LATER I come with some new screenshots

Image

Image

Image
by 7Soul
Wed Nov 04, 2020 1:26 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 8171

Re: [WIP] Grimrock 2 Randomizer

Started looking into how I could randomize the characters themselves There are some difficulties since many traits are hardcoded, but an easy one is to replace the basic stat bonuses from the races and the HP/EN of the classes I can't modify the trait description after I randomize the stats, so I ad...