Search found 157 matches

by 7Soul
Mon Dec 14, 2020 9:06 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 6231

Re: [Beta] Grimrock 2 Randomizer

1.4.1 quick update: https://drive.google.com/file/d/18DCVkQ ... sp=sharing
Items in chest weren't getting the slightly higher rarity
by 7Soul
Mon Dec 14, 2020 2:02 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 6231

Re: [Beta] Grimrock 2 Randomizer

Beta 1.4 https://drive.google.com/file/d/1MSZZG0Rw6H_mlOI6Vjty_ZE9aTk5ukCp/view?usp=sharing Changelog: Bug fixes Keelbreach bog treasure buried Monsters that don't get randomized (like magma golems and most bosses) won't trigger their connectors twice or drop items twice, they no longer drop a "Noth...
by 7Soul
Mon Dec 14, 2020 12:24 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3715
Views: 1275615

Re: Ask a simple question, get a simple answer

I actually never noticed this file o,o
by 7Soul
Sun Dec 13, 2020 9:37 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3715
Views: 1275615

Re: Ask a simple question, get a simple answer

Has anyone recreated the "testament" object that the island master drops when killed in the Trickster's Lair?
by 7Soul
Mon Dec 07, 2020 8:12 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 6231

Re: [Beta] Grimrock 2 Randomizer

That's an A+ beta report! Thanks for being so thorough. I'll be working on these soon I noticed at the end that some of the items you get by discovering secrets are even worse than the ones you get at the beginning of the game. I remember the secret room, Tomb of the Guardians area in the Pyramid of...
by 7Soul
Sat Dec 05, 2020 11:18 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 6231

Re: [Beta] Grimrock 2 Randomizer

For anyone thinking about playing the beta: WAIT

I've almost figured out how to fix the throwing weapon issue

Aaaaalmost
by 7Soul
Fri Dec 04, 2020 3:59 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 6231

Re: [Beta] Grimrock 2 Randomizer

Beta 1.3 Download: https://drive.google.com/file/d/1AaTeTu2XoD6_R0gSeJFZEkeOvKswhHSX/view?usp=sharing Changelog: Item scaling changes Early game items have lower stats Items are now less likely to have multiple properties, specially if it already has a special property such as immunity, blessing or ...
by 7Soul
Tue Dec 01, 2020 11:00 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 30
Views: 6231

Re: [Beta] Grimrock 2 Randomizer

Just fixed that one, it was a bug with how I put items back into the alcoves after randomizing them. When there are multiples in the same tile (like in the flooded cache) all the alcoves think the item belongs to them If you guys want, I can fix your saves using the Save Editor, just send me the sav...
by 7Soul
Mon Nov 30, 2020 2:41 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3715
Views: 1275615

Re: Ask a simple question, get a simple answer

Does anyone know a good way to knockback monsters? I'm doing it like this: if monster and not monster:isImmuneTo("knockback") then monster.go.animation:stop() if monster.go.brain then monster.go.brain:performAction("idle") monster.go.brain:wait() end delayedCall("functions", 0.2, "knockback", monste...
by 7Soul
Thu Nov 26, 2020 7:44 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3715
Views: 1275615

Re: Ask a simple question, get a simple answer

[string "Arch.lua"]:0: undefined object: castle_ceiling_shaft_0000 I've gotten this error multiple times for seemingly random reasons. What gives? I got that before too, but I don't remember why. The solution I found was to copy "castle_ceiling_shaft" and rename it defineObject{ name = "castle_ceil...