Search found 212 matches

by 7Soul
Thu Nov 05, 2020 11:28 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 3565570

Re: Ask a simple question, get a simple answer

Isaac wrote: Thu Nov 05, 2020 11:20 pm
7Soul wrote: Thu Nov 05, 2020 7:31 pm So... there's no monster:getAiState()?

This kinda kills my randomizer...
Monsters who are guarding, are usually not moving. ;)
MonsterComponent:isMoving()
I needed something that triggers right when the dungeon loads
by 7Soul
Thu Nov 05, 2020 7:31 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 3565570

Re: Ask a simple question, get a simple answer

So... there's no monster:getAiState()?

This kinda kills my randomizer...

Edit: I just went through dungeon.lua and got the IDs of the monsters that are set to guarding and used that. Still sucks that I can't grab that state on the fly though :/
by 7Soul
Thu Nov 05, 2020 12:25 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 76409

Re: [WIP] Grimrock 2 Randomizer

Items now have randomized colors (it randomly changes the gfx atlas to one of 4 variations) https://i.imgur.com/jdG6L3H.png Items get a random description: https://i.imgur.com/7l68Hwq.png Characters start with 2 random "character creation" traits and 2 random class traits: https://i.imgur....
by 7Soul
Wed Nov 04, 2020 11:03 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 3565570

Re: Ask a simple question, get a simple answer

IttaBitta wrote: Wed Nov 04, 2020 10:06 pm is there an archive of assets anywhere? looking through these forums it seems that a LOT of tilesets and such have been lost to time :I
There's some at nexusmods https://www.nexusmods.com/legendofgrimrock2
by 7Soul
Wed Nov 04, 2020 6:46 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus (cancelled)
Replies: 44
Views: 68046

Re: [WIP] The Old Nexus 「 Grimrock XL 」

ONE YEAR LATER I come with some new screenshots

Image

Image

Image
by 7Soul
Wed Nov 04, 2020 1:26 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 76409

Re: [WIP] Grimrock 2 Randomizer

Started looking into how I could randomize the characters themselves There are some difficulties since many traits are hardcoded, but an easy one is to replace the basic stat bonuses from the races and the HP/EN of the classes I can't modify the trait description after I randomize the stats, so I ad...
by 7Soul
Tue Nov 03, 2020 11:55 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 76409

[Beta] Grimrock 2 Randomizer

This randomizer is a mod of the default dungeon https://www.nexusmods.com/legendofgrimrock2/mods/150 Features: Items: The positions of all non-key items are shuffled around. Equipment is almost only ever shuffled with other equipment Beginner weapons don't swap with others (so you still find stuff t...
by 7Soul
Mon Apr 27, 2020 9:57 pm
Forum: Grimrock 2 Discussion
Topic: Is Almost Human closed forever? No chance of Grimrock 3? :´(
Replies: 11
Views: 35474

Re: Is Almost Human closed forever? No chance of Grimrock 3? :´(

Diablo 3 came out 12 years after 2

See you guys in 2026
by 7Soul
Sat Feb 29, 2020 6:08 am
Forum: Mod Creation
Topic: To many hudprints
Replies: 3
Views: 8187

Re: To many hudprints

Try this function Music01() local ch = nil for i=1,4 do ch = party.party:getChampion(i) if ch:isAlive() then ch:gainExp(50) end end if ch then hudPrint(" "..ch:getName().." plays the flute gained 50 XP.") end playSound("level_up") end It'll print the name of the last ch...
by 7Soul
Tue Feb 18, 2020 1:13 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 3565570

Re: Ask a simple question, get a simple answer

I'm not sure what the error means, but I wanted to point out a different way to make sure the object spawns only once (because at first I thought the problem could have been the variable being reset) Instead of using a boolean variable, you can just check if the object already exists: if not LVL13ch...