Search found 166 matches

by 7Soul
Tue Apr 16, 2019 11:48 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347791

Re: Ask a simple question, get a simple answer

Are you sure you are using the same bomb that you set the bomb power of? Remember, splitting a stack, including by using a ThrowAttackComponent/RangedAttackComponent, makes a new item with almost none of the attributes of the original stack. If you set the bombPower of a stack of 2 bombs to 1, but ...
by 7Soul
Tue Apr 16, 2019 8:30 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347791

Re: Ask a simple question, get a simple answer

What I have is the onAttack function in the bomb, and in it I got this code: print("bomb") local bomb = self.go.bombitem print("before: " .. bomb:getBombPower()) bomb:setBombPower(1) print("after: " .. bomb:getBombPower()) The output in game is: bomb before: 55 after: 1 But the enemies still take ar...
by 7Soul
Tue Apr 16, 2019 5:52 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347791

Re: Ask a simple question, get a simple answer

Does 'setBombPower()' not work? Like, I can do it and I do a print() on the bombPower and it has changed, but the bomb still does the same damage...
by 7Soul
Mon Apr 15, 2019 9:06 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 33440

Re: [WIP] The Old Nexus

Here's another slew of classes that I completed recently

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by 7Soul
Mon Apr 15, 2019 3:21 am
Forum: Mod Creation
Topic: custom animation
Replies: 16
Views: 12824

Re: custom animation

Holy balls if I saw that in the game I'd shit my pants
by 7Soul
Mon Apr 15, 2019 3:16 am
Forum: Mod Creation
Topic: Adding tag to existing object
Replies: 1
Views: 2060

Re: Adding tag to existing object

No, you have to redefine all items/objects and add tags manually or... You can download the files I'm using on my project which I already did that: zip file It has more items than a default project so you'll still have to go through and delete my items. As far as I can remember the only thing I chan...
by 7Soul
Mon Apr 15, 2019 12:00 am
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 33440

Re: [WIP] The Old Nexus

Finished working on the Assassin

Image

It's a pretty straightforward dual wielding focused class, but with some extra perks. All attacks from behind will deal extra damage that ignores the target's protection and that works even with ranged attacks
by 7Soul
Sat Apr 13, 2019 8:29 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 33440

Re: [WIP] The Old Nexus

Reworked the Hunter class. Previously all it did was gain a crit buff when attacking with missiles (which was a pretty bad hack in the code) and a simple pierce bonus The new Hunter is more thematically focused into being a wise hunter of the jungles. The buffs you gain allow for many builds, even b...
by 7Soul
Tue Feb 05, 2019 10:52 pm
Forum: Mod Creation
Topic: Line count Dungeon file notepad++
Replies: 11
Views: 7586

Re: Line count Dungeon file notepad++

Less than that
by 7Soul
Tue Feb 05, 2019 6:08 pm
Forum: Modding
Topic: Scripting Experts: Is This Possible?
Replies: 7
Views: 5563

Re: Scripting Experts: Is This Possible?

THOM wrote:
Tue Feb 05, 2019 5:24 pm
We are in the LoG 1 section...
I'm a fool!