Search found 124 matches

by Allanius2
Mon Jun 30, 2014 1:51 am
Forum: Modding
Topic: Combining Modules into One
Replies: 4
Views: 4698

Re: Combining Modules into One

Make a list of which files would be over written in the copy and manually merge the new copy of that file with the old copy. The new copy is the one you are trying to copy, and the old being the one that would have been overwritten. You can use Window Notepad or Wordpad to do this. Just open both fi...
by Allanius2
Sun Jun 29, 2014 11:33 pm
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 105350

Re: Komag's Let's Play The One Room Round Robin 2 blind play

Dr.Disaster wrote:
Allanius2 wrote:I know WHERE to put it, but have no idea what happens when it's put there.
Well then .. do it and see 8-)
I did, and didn't.
by Allanius2
Sun Jun 29, 2014 5:58 pm
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 105350

Re: Komag's Let's Play The One Room Round Robin 2 blind play

I know WHERE to put it, but have no idea what happens when it's put there.
by Allanius2
Sun Jun 29, 2014 10:20 am
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 105350

Re: Komag's Let's Play The One Room Round Robin 2 blind play

What I don't get about the H.O.G. is its secondary use. What does it do?
by Allanius2
Sun Jun 29, 2014 7:35 am
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 105350

Re: Komag's Let's Play The One Room Round Robin 2 blind play

[quote="Isaac"]Unfortunately one of them is lost with the cleansing of the ghost threat; can't get anymore ectoplasm. :( But that's not an official secret. I've seen no posts from anyone who has found it. Are you referring to the 4th Goromorg ghost are you? Or perhaps the second use for th...
by Allanius2
Sat Jun 28, 2014 10:36 am
Forum: Modding
Topic: alcove weight puzzle
Replies: 9
Views: 11004

Re: alcove weight puzzle

Your welcome.
by Allanius2
Sat Jun 28, 2014 12:57 am
Forum: Modding
Topic: alcove weight puzzle
Replies: 9
Views: 11004

Re: alcove weight puzzle

Using rocks for weight and calling the function from each alcove for any activity, this script works fine for me. Are you sure you're calling the function from all the alcoves? Also, what are you using for weights? * Edit Ok, just got the bug to occur. If i place rocks into an alcove as separate sta...
by Allanius2
Tue Jun 24, 2014 3:07 am
Forum: Modding
Topic: Two Handed Weapons and Dual Wielding
Replies: 23
Views: 21815

Re: Two Handed Weapons?

SetMouseItem(item) One snag with this idea is that the icon may look great in the hands, but will look odd split apart in the character sheet. Odd looking, but you'd have two handed weapons. 8-) I believe I've seen this done in another game where the hand the 2H weapon was placed in had the full ic...
by Allanius2
Mon Jun 23, 2014 10:13 pm
Forum: Modding
Topic: Two Handed Weapons and Dual Wielding
Replies: 23
Views: 21815

Re: Two Handed Weapons?

Instead of half items i was thinking of just making it two one handed weapons of the same type, but force the person to have both hands empty in order to equip it. Then once it is equipped, spawn the second weapon in the other hand. I think that would be the easiest way wouldn't it? as you said the...
by Allanius2
Mon Jun 23, 2014 5:58 am
Forum: Modding
Topic: Two Handed Weapons and Dual Wielding
Replies: 23
Views: 21815

Re: Two Handed Weapons?

SetMouseItem(item) One snag with this idea is that the icon may look great in the hands, but will look odd split apart in the character sheet. Odd looking, but you'd have two handed weapons. 8-) I believe I've seen this done in another game where the hand the 2H weapon was placed in had the full ic...