Search found 124 matches

by Allanius2
Tue Jul 08, 2014 12:22 am
Forum: Modding
Topic: Noob Question About Loops
Replies: 4
Views: 5318

Re: Noob Question About Loops

You're welcome.
by Allanius2
Mon Jul 07, 2014 3:37 am
Forum: Modding
Topic: Noob Question About Loops
Replies: 4
Views: 5318

Re: Noob Question About Loops

I want to make the spawner activate on a loop, so it keeps spawning the fireball over and over. This is what I have so far, but even that, without the loop, won't work. function loopSpawner() if PressurePlate:isDown() then loopSpawnerOne:activate() end end What you should do is add a two connectors...
by Allanius2
Mon Jul 07, 2014 1:03 am
Forum: Modding
Topic: [Mod] Hodrans Orb
Replies: 13
Views: 19747

Re: [Mod] Hodrans Orb

bump
by Allanius2
Mon Jul 07, 2014 12:38 am
Forum: Modding
Topic: boolean variable question ( SOLVED )
Replies: 5
Views: 5162

Re: boolean variable question

Hi, I have look around the forum but canot find the answer to this. What I wanna do is close a door when you step on a hidden pressure plate but only if you have stepped on a previous pressure plate before. This part works fine, the problem is that I have a button that would put the variable to fal...
by Allanius2
Sun Jul 06, 2014 8:41 pm
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 105488

Re: Komag's Let's Play The One Room Round Robin 2 blind play

I am happy to say:
SpoilerShow
I knew about the Eye.
I hadn't said anything because I thought it somewhat obvious.
by Allanius2
Sun Jul 06, 2014 7:01 pm
Forum: Modding
Topic: crash
Replies: 10
Views: 9014

Re: crash

You're most welcome. Glad it works for you.
by Allanius2
Sun Jul 06, 2014 6:59 pm
Forum: Modding
Topic: script problem[SOLVED]
Replies: 3
Views: 3760

Re: script problem[SOLVED]

You're welcome. Glad I could help.
by Allanius2
Sun Jul 06, 2014 7:48 am
Forum: Modding
Topic: crash
Replies: 10
Views: 9014

Re: crash

Of course the problem is there. Each item on the altar only has to match one of the items in the valid list. I would try something like this: function remove_alcoveItems(caller) local counter_1 = 0 local counter_2 = 0 for i in afor12:containedItems() do if i.name == "old_primal_ore" then c...
by Allanius2
Sun Jul 06, 2014 7:16 am
Forum: Modding
Topic: script problem[SOLVED]
Replies: 3
Views: 3760

Re: script problem

Hello. I have probably stupid problem in my script. I created 3 buttons(1,2,3) and 3 spawners(1,2,3) my purpose was to open a gate after proper combination(2,3,1) and punish player(with poison cloud in the face) when he perpetrate a mistake. function buttonPress(sender) if sender.id == "wall_b...
by Allanius2
Sat Jul 05, 2014 4:51 am
Forum: Support and Tech Discussion
Topic: Question about the Apple/Macintosh Version
Replies: 8
Views: 14293

Re: Question about the Apple/Macintosh Version

No problem. Wish I could have been of more help.