Search found 124 matches
- Tue Jul 08, 2014 12:22 am
- Forum: Modding
- Topic: Noob Question About Loops
- Replies: 4
- Views: 5318
Re: Noob Question About Loops
You're welcome.
- Mon Jul 07, 2014 3:37 am
- Forum: Modding
- Topic: Noob Question About Loops
- Replies: 4
- Views: 5318
Re: Noob Question About Loops
I want to make the spawner activate on a loop, so it keeps spawning the fireball over and over. This is what I have so far, but even that, without the loop, won't work. function loopSpawner() if PressurePlate:isDown() then loopSpawnerOne:activate() end end What you should do is add a two connectors...
- Mon Jul 07, 2014 1:03 am
- Forum: Modding
- Topic: [Mod] Hodrans Orb
- Replies: 13
- Views: 19747
- Mon Jul 07, 2014 12:38 am
- Forum: Modding
- Topic: boolean variable question ( SOLVED )
- Replies: 5
- Views: 5162
Re: boolean variable question
Hi, I have look around the forum but canot find the answer to this. What I wanna do is close a door when you step on a hidden pressure plate but only if you have stepped on a previous pressure plate before. This part works fine, the problem is that I have a button that would put the variable to fal...
- Sun Jul 06, 2014 8:41 pm
- Forum: Modding
- Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
- Replies: 124
- Views: 105488
Re: Komag's Let's Play The One Room Round Robin 2 blind play
I am happy to say:
I hadn't said anything because I thought it somewhat obvious.
SpoilerShow
I knew about the Eye.
Re: crash
You're most welcome. Glad it works for you.
- Sun Jul 06, 2014 6:59 pm
- Forum: Modding
- Topic: script problem[SOLVED]
- Replies: 3
- Views: 3760
Re: script problem[SOLVED]
You're welcome. Glad I could help.
Re: crash
Of course the problem is there. Each item on the altar only has to match one of the items in the valid list. I would try something like this: function remove_alcoveItems(caller) local counter_1 = 0 local counter_2 = 0 for i in afor12:containedItems() do if i.name == "old_primal_ore" then c...
- Sun Jul 06, 2014 7:16 am
- Forum: Modding
- Topic: script problem[SOLVED]
- Replies: 3
- Views: 3760
Re: script problem
Hello. I have probably stupid problem in my script. I created 3 buttons(1,2,3) and 3 spawners(1,2,3) my purpose was to open a gate after proper combination(2,3,1) and punish player(with poison cloud in the face) when he perpetrate a mistake. function buttonPress(sender) if sender.id == "wall_b...
- Sat Jul 05, 2014 4:51 am
- Forum: Support and Tech Discussion
- Topic: Question about the Apple/Macintosh Version
- Replies: 8
- Views: 14293
Re: Question about the Apple/Macintosh Version
No problem. Wish I could have been of more help.