Search found 218 matches
- Tue Oct 22, 2013 6:17 pm
- Forum: Modding
- Topic: [WIP] Unnamed Sci-fi Mod Concept
- Replies: 20
- Views: 10385
Re: [WIP] Unnamed Sci-fi Mod Concept
Could you also add Tachikoma from Ghost in the Shell? http://images4.wikia.nocookie.net/__cb20101030165608/ghostintheshell/en/images/thumb/e/e7/Tachikoma.gif/290px-Tachikoma.gif Of course this is a good guy and not a monster, but he might be hostile until brain hack override is done. He moves a bit ...
- Tue Oct 22, 2013 6:10 pm
- Forum: Modding
- Topic: Scripting cheat sheet
- Replies: 18
- Views: 14080
Re: Scripting cheat sheet
Can you also make a console command cheat sheet? party:setPosition(x,y,facing,lvl) spawn("item-id") I use the most, but Door:open() Door:destroy() Door:setDoorState("open") don't work Furthermore I can't recognise a door lock or spawn a key if I don't know its proper item-id. Any way to do this in t...
- Tue Oct 22, 2013 5:40 pm
- Forum: Modding
- Topic: [MOD] The CHAOS Key
- Replies: 288
- Views: 194504
Re: [MOD] The CHAOS Key
I can start the mod with an imported party, but after the first screen the game crashes with the following error message: [string "SoundSystem.lua"]:0: OpenAL incompatible WAV file It seems this incompatibility with my Mac has been solved for the mod Prison Ward. So perhaps ask DesperateGames how he...
- Tue Oct 22, 2013 5:26 pm
- Forum: Modding
- Topic: Console command list?
- Replies: 20
- Views: 29678
Re: Console command list?
I already am using the party:setPosition(x,y,facing, lvl) command too much. So with these mods most often I only have the .dat file, which is useless for the editor. A lot of mods use different items with additional different names. What is the proper console command to open a door? And is there a c...
- Tue Oct 22, 2013 8:05 am
- Forum: Modding
- Topic: Dungeon Master The Lord of Chaos
- Replies: 129
- Views: 101119
Re: Dungeon Master The Lord of Chaos
I just finished this mod within a week. The major problem I had was that I couldn't find a single secret wall button. On my old iMac I had to play on medium/low graphic settings, so perhaps that was the reason. The game should have had a tutorial first level, so you got an idea what secrets to look ...
- Tue Oct 22, 2013 7:47 am
- Forum: Creative Corner
- Topic: Legend of Grimrock Machinima - Comedy
- Replies: 8
- Views: 8678
Re: Legend of Grimrock Machinima - Comedy
Can't wait for a South Park version...
- Tue Oct 22, 2013 7:32 am
- Forum: Modding
- Topic: Console command list?
- Replies: 20
- Views: 29678
Re: Console command list?
I am sometimes stuck in front of a closed door. When lucky I can make a key with spawn("iron_key") , but not always. It would help if I got identify its lock. I tried Door:open() and Door:setDoorState("open") , but only create an error message. So my questions are: - how do I target a lock or a door...
- Tue Oct 22, 2013 7:19 am
- Forum: Grimrock 2 Discussion
- Topic: Ideas about Grimrock 2
- Replies: 71
- Views: 47913
Re: Ideas about Grimrock 2
As a gamer for more that 30 years, I bought both DM & CSB for the Atari ST. LoG is a great tribute, but I would love to see Tirnanog (ZX Spectrum side scroller) being remade. I really loved its puzzles. Here's my wishlist for LoG 2: - new spells: levitate (move over an open pit), way points (navigat...