Search found 233 matches

by maneus
Tue Jul 09, 2013 6:43 pm
Forum: Modding
Topic: [SCRIPT] Goromorg Shield (v1.1 update)
Replies: 28
Views: 15803

Re: [SCRIPT] Goromorg Shield (v1.1 update)

Thank you Komag, that was a good idea. It works very well.
by maneus
Tue Jul 09, 2013 5:28 pm
Forum: Modding
Topic: [SCRIPT] Goromorg Shield (v1.1 update)
Replies: 28
Views: 15803

Re: [SCRIPT] Goromorg Shield (v1.1 update)

Me again. :D I get another problem with the shield. I wish to spawn a monster with that shield by activating a pressure plate. The monster spawned but when I hit the monster in the editor I get the following message: http://i269.photobucket.com/albums/jj58/maneus/Unbenannt-1_zpsfaf784e7.jpg Is that ...
by maneus
Mon Jul 08, 2013 1:12 am
Forum: Modding
Topic: [SCRIPT] Goromorg Shield (v1.1 update)
Replies: 28
Views: 15803

Re: [SCRIPT] Goromorg Shield (v1.1 update)

Yes I wrote about the animation effect. Thank you for the answer Diarmuid.
by maneus
Sat Jul 06, 2013 11:13 am
Forum: Modding
Topic: [SCRIPT] Goromorg Shield (v1.1 update)
Replies: 28
Views: 15803

Re: [SCRIPT] Goromorg Shield (v1.1 update)

Shield works great. Thank you for this nice work.

But after destroying the shild it dosn´t shrink. It is destroyed. Is that right so?
The original goromorg shild shrinks after destroying. Have I done something wrong by scripting? I´ve found no mistakes in my scripts.
by maneus
Thu Jul 04, 2013 9:16 pm
Forum: Modding
Topic: Mod-Project: Abandoned Places 2
Replies: 34
Views: 22771

Re: Mod-Project: Abandoned Places 2

@wanderer: Have you get the flames to make damage to the group or monsters? I have tried this, but set as class = LightSource, it is impossible. (Auf deutsch: Ich wollte, dass die Flammen die Party oder Monster verletzen, wenn man durch sie hindurchgeht, konnte aber keinen Erfolg verbuchen. Hast du ...
by maneus
Thu Jul 04, 2013 5:08 pm
Forum: Modding
Topic: The Board has been quiet- Thought I should show stuff
Replies: 23
Views: 8387

Re: The Board has been quiet- Thought I should show stuff

Fantastic new goromorg. And the human cultist statue is really cool too.
by maneus
Wed Jun 26, 2013 1:09 pm
Forum: Modding
Topic: Change the color of a button by activating
Replies: 1
Views: 841

Re: Change the color of a button by activating

I have did it by myself.
The code was:

Code: Select all

function buttondrop()
     if khorne_door_portcullis_6:isOpen() then
     spawn("khorne_button_green", 2, 2, 19, 1, "green_button")
     else
     green_button:destroy()
     end
end
by maneus
Wed Jun 26, 2013 12:54 pm
Forum: Modding
Topic: Change the color of a button by activating
Replies: 1
Views: 841

Change the color of a button by activating

I will change the color of a button when a door or portcullis is open or closed. Therefor I have made two models. One with green button and one with a red button. I wrote the following script to the "red button", which is primarily there. function buttondrop() if khorne_door_portcullis_6:isOpen() th...
by maneus
Mon Jun 24, 2013 12:21 pm
Forum: Modding
Topic: (Monster) My 1st monster repaint - "Green Ogre"
Replies: 13
Views: 6042

Re: (Monster) My 1st monster repaint - "Green Ogre"

Thank you for your detailed description, John. And thanks to Komag too for the first hint.
by maneus
Sun Jun 23, 2013 4:22 pm
Forum: Modding
Topic: (Monster) My 1st monster repaint - "Green Ogre"
Replies: 13
Views: 6042

Re: (Monster) My 1st monster repaint - "Green Ogre"

Neikun wrote:I think you could easily have this look like an orc if you scale it down maybe by 0.7
I have try it with the GMT but it dosn´t work in the game after saving. The new ork is as big as the original tunnel ogre. No idea, what I did wrong.