Search found 233 matches

by maneus
Tue Jul 02, 2019 4:40 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 328186

Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders

Diarmuid wrote:
Tue Jul 02, 2019 4:28 am
I wonder if we'll finish this project before we start the One Mission Round Robin for Druidstone... :lol: 8-)
I wonder if your project DarkDale will be finished someday. :D 8-)
Since 4 years no news on the game website.
by maneus
Fri Jun 28, 2019 4:26 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 106673

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Now it looks better I think. Well done.
by maneus
Thu Jun 27, 2019 3:59 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 106673

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Not bad, but I think the cave is a bit too bright. Would be more athmospheric if the cave would be darker and get the lights only from the lava and the red crystals. Like this for example:

Image
by maneus
Sun Jun 23, 2019 10:34 pm
Forum: Modding
Topic: Problem with changing portraits if itemSlot is empty
Replies: 3
Views: 4821

Re: Problem with changing portraits if itemSlot is empty

Thank you Isaac for your fast reply. yes, you have understand my intend correctly. Unfortunately your onEquipItem script doesn´t work. No pictures changed. No idea why. :? If I use my own onEquipItem script it works. My code therefor is: onEquipItem = function(self, champ, itemSlot) local itemSlot =...
by maneus
Sun Jun 23, 2019 4:04 pm
Forum: Modding
Topic: Problem with changing portraits if itemSlot is empty
Replies: 3
Views: 4821

Problem with changing portraits if itemSlot is empty

I have a problem getting an issue to work. I will change the portraits of the champions if items are changed in a slot. If no item is equipped, then the "aurelius.tga" portrait shall spawn. But it doesn´t. "marine_helmet.tga" and "marine_helmet_2.tga" portraits are working. But if I pick up the item...
by maneus
Wed Apr 03, 2019 8:51 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 106673

Re: Shadowgate Recreation (New Story)

This looks really cool with the red lights. Keep up your work.
by maneus
Tue Dec 04, 2018 5:26 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 328186

Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders

:lol: The post you have read was 3 years old and on the 1st page of 70 on this thread.
Next time it´s better to read a few post before the last.

For ORRR3: Nice that you reach a status, testing will be near. Keep on your work guys.
by maneus
Tue Oct 16, 2018 5:37 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3705
Views: 1250919

Re: Ask a simple question, get a simple answer

Your script have to show like this: defineObject{ name = " reusable_lock ", components = { { class = "Model", model = "assets/models/env/wall_lock.fbx", offset = vec(0, 1.375, 0), staticShadow = true, }, { class = "Clickable", offset = vec(0, 1.375, 0), size = vec(0.4, 0.4, 0.4), --debugDraw = true,...
by maneus
Sat Sep 01, 2018 7:28 pm
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 43906

Re: [MOD] The Return of the Dark Lord

Tried it again. After killing the Beholder and loosing 3 "heroes" I had to kill the group of herbes alone with my female character. The fight lasted about 8-10 minutes and then finally I killed one of four. :D Problem was, I was going out of food. So I did very little damage. Then after a moment of ...