Search found 233 matches

by maneus
Thu Aug 29, 2019 4:01 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 517
Views: 412025

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

You could download the source file at nexus and find out by yourself what the door is named or how you could solve your issue.
by maneus
Tue Aug 27, 2019 7:51 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46309

Re: [WIP] Akromas GUI - Rune Panel

The Video demonstration is stunning. *thumbs up!

There are so many spells, no idea how the player can memorize them. :D
by maneus
Mon Aug 26, 2019 6:31 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 63578

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Elkedacion has reported another crash at level 11. This crash can be easily fixed. Please type in the console: spaceship_altar_2_1:destroy() That´s all. Unfortunately I placed an altar at level 12 and named them the same than an altar I spawned via script at level 11. :roll: EDIT: This console hack ...
by maneus
Sun Aug 25, 2019 10:09 am
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 63578

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

I have send you a PM. I tested it several times and got no crashes. In an older version the destructible pillar spawned a new object and by killing both pillars at level 7 two new objects would be spawned at the same place and with the same name. I deleted the line in the object-script in the curren...
by maneus
Fri Aug 23, 2019 5:04 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 63578

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Hm... Have you loaded the newest version I posted in my first post?

If yes and the problem occurs on then open the console and type in:

Code: Select all

party:setPosition(27,27,2,7)
But don´t forget to take a "wooden planks (nailed together" item with you. :D
by maneus
Tue Aug 20, 2019 4:48 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 63578

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Answered it via PM.

PLEASE: No walkthrough mod questions here in this thread.

For such questions please send me a PM and I will answer it as fast as I can. Thanks for your understanding.
by maneus
Fri Aug 16, 2019 3:06 pm
Forum: Mod Creation
Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
Replies: 43
Views: 38028

Re: Vanblam Resource Packs - Red Cave - Beta 0.2

When im in the Editor and press play I can walk a bit then the game crashes back to the desktop. Im using windows 10. Tested the Beta 0.2 and all works well. A thing I have to say Vanblam is, that if you place an item on the ground infront of a wall the item disappears inside some rock or wall mode...
by maneus
Tue Aug 13, 2019 5:55 pm
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 63578

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Updated my first post. Now the latest version is ready to download.
by maneus
Tue Aug 06, 2019 12:42 am
Forum: Modding
Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Replies: 57
Views: 63578

Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod

Hello ene, thank you for your interest in "Lucretius´s Thunder" and for reporting a crash. In the editor all works well. The "dark_stone_saeule_high_deco" is the same pillar object you have to destroy at level 7 just for level 8 that you will see if you are under water. Maybe I delete it on level 8,...
by maneus
Tue Jul 02, 2019 8:52 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 328183

Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders

Thank you for the quick reply. Hope it will be finished someday. Looked very interesting.

Sorry for my spam here guys, I´m quiet now. :)