Search found 108 matches
- Wed Dec 30, 2015 10:47 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - version 3
So I found the treasure and now I'm stuck in the Ruins of Nethelen There is a statue and I don't know what to put in its hands. There are four pressure plates and I put weights on all of them but didn't notice any change. There two earth statues where you can put stuff, didn't notice any change eith...
- Thu Dec 10, 2015 10:49 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - version 3
So after quite some time I decided to restart with version 3d and I'm really curious about one secret that I also could not solve in the previous versions. It's in crypt level 2: In the area with the fireball I can see a receiver at the far end but the fireball cannot reach it because there is one w...
- Fri May 15, 2015 8:03 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
Great mod so far! I am really enjoying it! But I need help and I don't know where else to turn... I was pretty inebriated at the end of last night and I forgot what my quest details were today. The last thing I remember doing was returning with the second piece of the map, visiting the city counsel...
- Fri May 15, 2015 5:32 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
I'm now below the frozen lake east of pale village. Right at the beginning of the dungeon I fell into a pit and managed to get upstairs again by putting a weight on the pressure plate behind the gate. But now my way is blocked by two pits and a teleporter behind one pit. I guess I have to somehow d...
- Thu May 14, 2015 8:34 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
I'm now below the frozen lake east of pale village. Right at the beginning of the dungeon I fell into a pit and managed to get upstairs again by putting a weight on the pressure plate behind the gate. But now my way is blocked by two pits and a teleporter behind one pit. I guess I have to somehow di...
- Wed May 13, 2015 9:00 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
I'm stuck in the swamp area: I put weights on three pressure plates. The first two open gates so I could continue. But I don't know what the third one did. The one where you throw an item from above. Hope you guys know which one I mean. I can't find my way to pale village :( [Edit] I solved it. Didn...
- Mon May 11, 2015 7:22 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
Thank you both Marten and Drakkan,
yes I missed

SpoilerShow
the spawning teleporter in the distance. The bridge was easy though as it makes this humming sound so I was quickly aware it was there.
- Mon May 11, 2015 2:10 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 741
- Views: 386474
Re: [MOD] - Eye of the Atlantis - RELEASED version 2b
I started playing Eye of the Atlantis and so far I'm really enjoying your work Drakkan. Yet I'm stuck right now in the Watchtower dungeon level 3. There is one of those cubes that you can move which I did to the other orange plate and I could hear a sound but don't know what it did. Nearby there is ...
- Tue Dec 02, 2014 7:03 am
- Forum: Modding
- Topic: Coding advice needed
- Replies: 15
- Views: 9463
Re: Coding advice needed
Hey Wasp, this should do it: onDealDamage = function(self, champion, damage) x = math.random(1,6) y = math.random(1,10) it = champion:getItem(y) if x == 3 and it ~= 0 then hudPrint(it.getUIName() .. " has been absorbed!") champion:removeItem(y) playSound("consume_food") end end
- Sun Nov 30, 2014 8:19 pm
- Forum: Modding
- Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
- Replies: 467
- Views: 297216
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Hi sapientCrow, I think I know where you are You need to find the hint for these two rooms. It's a piece of paper describing what to press and do to enter specific areas. You find this hint in the area before the healing crystal - the one that teleports you around to different locations and at one l...