Search found 108 matches

by Banaora
Thu Jan 17, 2019 4:25 pm
Forum: Custom Dungeons
Topic: Xeen's cronicles
Replies: 99
Views: 44397

Re: Xeen's cronicles

Hey Zo Kath Ra, in script_entity_1 wouldn't you have to use ContainerItemComponent:getCapacity() instead of getItemCount()? My thinking is that getItemCount() only works reliably if you always organize your bags from the top down. I don't know for sure so it's a real question and not a rhetorical on...
by Banaora
Thu Jan 17, 2019 9:00 am
Forum: Custom Dungeons
Topic: Xeen's cronicles
Replies: 99
Views: 44397

Re: Xeen's cronicles

Hi Badgert, I'm having a look at your mod and so far I am enjoying my journey. One thing I didn't like was that my mage can't use the spells when he carries the spell scrolls around in a container instead of having them directly on his body. Btw I just cleared the cemetery so you know how far in I a...
by Banaora
Sun Jan 13, 2019 3:44 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 136
Views: 73555

Re: [New Mod] Falagar - A Journey

I seem to be stuck in the mine with no way out. I'm in the south-western area where you can use the second mine key and don't know how to leave it. There also is an alcove with meteor ore behind some kind of structure that I can't reach. The big oger in this area is already dead. Does anyone know ho...
by Banaora
Sat Nov 17, 2018 9:56 am
Forum: Custom Dungeons
Topic: mod called "Falagar" ???
Replies: 9
Views: 7616

Re: mod called "Falagar" ???

I also found it on youtube. From what I understand the playlist is from the author, so you could write him and ask. As far as I know there is no download available yet.
by Banaora
Mon Jun 11, 2018 5:42 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 129
Views: 39992

Re: Resident Grimrock

I think I can help Hans. Hans does not know how to enter the riddle room with the turnable skulls. In the castle level 1 where the many spike traps are there are two demons guarding a door. These demons want a certain sacrifice in the alcoves behind them. When you activate a demon with the horn the ...
by Banaora
Tue Jun 05, 2018 8:30 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 129
Views: 39992

Re: Resident Grimrock

Just finished your mod with the mage. Really nice mod. Had a great time playing. My play time is around 18:30:00 with 9/14 secrets found, 5 treasures, 12/20 rubies and 8/10 ancestral knowledge.

There is a bug in the tower with the demon there.
SpoilerShow
When you use the horn a second time the game crashes.
by Banaora
Sun Jun 03, 2018 9:49 am
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 129
Views: 39992

Re: Resident Grimrock

Hi Lostsol, really great puzzles in your mod. Like it a lot. I'm playing the mage. I had to spawn a few sacks and strength potions though because always leaving stuff behind and going back there is not my thing. I like to carry the stuff and be ready to try it on your riddles. I got a few questions:...
by Banaora
Mon May 14, 2018 10:00 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 16
Views: 9087

Re: [MOD] Call Of House Hardabar

Hey Bongobeat,

can it be that your private message inbox is full so that you don't receive new private messages? If yes you need to delete some old messages in your inbox folder.
by Banaora
Fri Feb 09, 2018 7:34 pm
Forum: Custom Dungeons
Topic: Freedom or Death
Replies: 110
Views: 46699

Re: Freedom or Death

Just finished your dungeon and on to a journey to a new world. Really liked your work. Some stats if you are interested: Playtime 30 hours, 95/97 secrets, 15 epic items, 5 power gems, 3/7 treasures (wonder where the other 4 are, are there hints for these ingame?), 9 skulls. Thanks for creating this ...
by Banaora
Tue Jul 04, 2017 7:55 am
Forum: Custom Dungeons
Topic: Exellion : Chronicles of the Grim Reaper
Replies: 73
Views: 62368

Re: Exellion : Chronicles of the Grim Reaper

Thank you Hans, my problem was how to create the magic bridge. I did not find any hint for it and tried so many things until I put a power gem into one alcove and it opened the bridge. I find it weird that there are two entrances to the castle prison - through the water and through a teleporter from...