Search found 261 matches

by LocalFire
Thu Apr 03, 2014 7:22 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57638

Re: [MOD] Prisoner of Bleakhall - Release

Ok I'll have to fix that then, hopefully I can get a new exported soon

right now it seems I can't export any files over 120mb for some reason, I've tried using another computer but it still won't work if anyone has any ideas I'd be grateful
by LocalFire
Wed Apr 02, 2014 7:19 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57638

Re: [MOD] Prisoner of Bleakhall - Release

Not yet but I'm going to my brothers place tonight so I'll try and use his computer to export it and see if that makes a difference
by LocalFire
Tue Apr 01, 2014 10:23 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57638

Re: [MOD] Prisoner of Bleakhall - Release

It seems each time I try to export the new file it just crashes straight to desktop, so no update while I try to sort this out As a work around the door problem I've suggested the console, if you don't know how to use it go to Almost human/legend of grimrock and open the grimrock.cfg file with noteb...
by LocalFire
Tue Apr 01, 2014 8:23 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57638

Re: [MOD] Prisoner of Bleakhall - Release

@ Bongobeat: Wow somehow I've managed to delete the lock between testing the latest version and uploading it, that doesn't bode well, I'll upload a fix in a sec , meanwhile you can use the console to open that door its ID is prison_door_metal_2 I'm really sorry about that, how the hell it happened i...
by LocalFire
Sun Mar 30, 2014 10:30 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57638

[MOD] Prisoner of Bleakhall - UPDATE! 1.33

I've been working on this thing for a year now and I really hoped to get it out before this, but its been tested and I think its as ready as its going to get. Time to get it out before it spends any more time languishing on computer. http://www.nexusmods.com/grimrock/mods/369/? There is also a steam...
by LocalFire
Sun Mar 30, 2014 10:22 pm
Forum: Modding
Topic: Help- Adding OnDraw hooks to party object
Replies: 3
Views: 1724

Re: Help- Adding OnDraw hooks to party object

Thanks for both, it seems to a be a combination of these and its working now
by LocalFire
Sun Mar 30, 2014 9:57 am
Forum: Modding
Topic: [WIP] Grimrock NoteBook Container
Replies: 30
Views: 32977

Re: [WIP] Grimrock NoteBook Container

Wonderful thats fixed it thanks :D
by LocalFire
Sun Mar 30, 2014 4:58 am
Forum: Modding
Topic: [WIP] Grimrock NoteBook Container
Replies: 30
Views: 32977

Re: [WIP] Grimrock NoteBook Container

Hi I'm having the same problem as above getting the same error #nb_main_script:365: attempt to index local 'g' (a nil value) stack traceback: #nb_main_script:365: in function 'setCurrentSkinFromBook' #nb_main_script:667: in function 'drawNoteBook' #nb_main_script:238: in function 'onDrawGui' mod_ass...
by LocalFire
Sat Mar 29, 2014 11:15 am
Forum: Modding
Topic: Help- Adding OnDraw hooks to party object
Replies: 3
Views: 1724

Help- Adding OnDraw hooks to party object

So I just played ORRR2 and I loved it, particularly the notebook in this case since I decided that my mod needs it (It has allot of scrolls) so I tried to add it and now theres a probelm with my init.lua that stops me from openning the editor, namely "} expected to close line blah (it's the last lin...
by LocalFire
Thu Mar 13, 2014 12:27 am
Forum: Off-topic Discussion
Topic: Thief (reboot)
Replies: 9
Views: 8789

Re: Thief (reboot)

I mean the games were medieval not Victorian. Man, I'm being a whiny fanboy.) There's actually an interesting fan theory that says that the new thief is in he same universe but several hundred years into the future, there are lots of little easter eggs like ruins from the keepers and hammerites her...