Search found 261 matches

by LocalFire
Wed Apr 09, 2014 8:21 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

Hint
SpoilerShow
So the warriors keep the door closed and the mages keep the warriors safe, so you need to use the provided gear to "kill" them all to get the door to open
Solution
SpoilerShow
Shoot the bow at the 3 gorromorg statues to remove the teleporters protecting the warrior statues, then shoot the warriors
by LocalFire
Wed Apr 09, 2014 11:13 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

I have a minor problem. I am exploring level 9 now. Is there any way to get back to the spell forge? I ask because I have several recipes now. Yes there are lots of ways into the forge, specifically on levels: 14, 11, 10, 9, 8, 7, 4 and 3 to be more specific 14: Hidden in the above and below room 1...
by LocalFire
Wed Apr 09, 2014 8:37 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

Only thing I haven't figured out is the iron door on level 11 with the words 'Cast over the west'. Not a clue on that one. For that one toss an item over the edge of the bridge leading up to the room with the stairs, namely the western side I take it you also found the two air walking sections? I d...
by LocalFire
Tue Apr 08, 2014 8:40 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

Damn ok thats a bug, I'll have to upload a fix

if its version 1.1 try using the console with timer_36:destroy()

if its version 1.0 try script_entity_218:destroy()
by LocalFire
Tue Apr 08, 2014 8:33 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

Ringed in dark actually means just with black pillars, seems a bad choice of words on my part, I'll change that up when I next update

Glad to here you enjoy my stuff, hope you enjoy this one just as much!
by LocalFire
Mon Apr 07, 2014 8:23 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

RMariano wrote:"Maybe I could of saved this man...."


Means???
Just Clave feeling bad about his failure and capture, its just a little story element (also recorded in the journal)
by LocalFire
Mon Apr 07, 2014 8:56 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

1. I assume you mean the iron door? Its opened by pulling a lever in the prison, but that lever is protected by a teleporter that takes you to an identical lever, thus tricking you (maybe) into thinking you've pulled the first one, hit that second lever to disable the teleport on the first lever 2....
by LocalFire
Sun Apr 06, 2014 5:17 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.1

eLPuSHeR wrote:
BTW: How can i use my earlier savegames with this version?
You can't use older versions save games, if you want to bypass the door in the old save you'll have to use the console I'm afraid
by LocalFire
Fri Apr 04, 2014 11:11 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Release

Ok so version 1.1 is up, this fixes the problem with the door as well as several other minor issues, I'll put a changelog in the first post

Let me just thank everyone for their patience while I sorted this out.
by LocalFire
Fri Apr 04, 2014 8:25 am
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 57908

Re: [MOD] Prisoner of Bleakhall - Release

Level 12, northeast room with the fireball demon heads. There are some nice looking shields there that I can't seem to get to. Can the be gotten or are they there just to tease me? Level 14, northwest corner area that accesses the spell forge. There are some teleporters there that I can't seem to g...