It's a starting champion traitHalluinoid wrote:what's he talking about? 'Aura'...??
Search found 433 matches
- Mon Apr 17, 2017 12:31 pm
- Forum: Mod Creation
- Topic: Is anyone still playing/modding Grimrock 2?
- Replies: 24
- Views: 15966
Re: Is anyone still playing/modding Grimrock 2?
- Mon Apr 17, 2017 12:30 pm
- Forum: Mod Creation
- Topic: TIMER ISSUES IN LOG2
- Replies: 6
- Views: 4575
Re: TIMER ISSUES IN LOG2
Timers located on a level you're not currently on run slower. (About twice as slow from what I could tell)
If you want the timer to stay consistent throughout the whole dungeon, you'll have to define it as a component for the party.
If you want the timer to stay consistent throughout the whole dungeon, you'll have to define it as a component for the party.
- Sat Apr 15, 2017 5:41 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3734
- Views: 1347826
Re: Ask a simple question, get a simple answer
But how can i chceck if player choosed to create party or to go default. Your only option is to compare all values (names, starting traits, skills, race, etc...) for every champion with those the default party has. I have nother question. Can i exclude races/classes/skills/spells/recipes etc. i don...
- Fri Apr 14, 2017 7:20 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3734
- Views: 1347826
Re: Ask a simple question, get a simple answer
How to setup default partry? You'll have to create a function that changes each champions values to those you'd like to have, and launch that function after [/i] the party is created in game. (i.e put a floor trigger under the parties starting position that calls that function from a script entity)...
- Wed Apr 12, 2017 11:06 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3734
- Views: 1347826
Re: Ask a simple question, get a simple answer
Hah, so apparently I'll have to redefine every monster that uses melee attacks after all /̵͇̿̿/’̿’̿ ̿ ̿̿ :lol: (Gotta index the monster when it melee hits a champion in a global table for future interactions) So question - Would redefining the whole definition instead of defining an object with the...
- Wed Apr 12, 2017 12:19 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3734
- Views: 1347826
Re: Ask a simple question, get a simple answer
oh brother...
Will give it a try
Will give it a try
- Tue Apr 11, 2017 11:21 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3734
- Views: 1347826
Re: Ask a simple question, get a simple answer
What I'm trying to do though is to set their pierce to 1000 + actual pierce so that pierce could be used in my damage filter, so I have to get their pierce later anyways
- Tue Apr 11, 2017 10:24 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3734
- Views: 1347826
Re: Ask a simple question, get a simple answer
OK so as the lazy fuck I am, I really don't feel like redefening every monster attack component, so I went with modifying base_monster with a new 'Null' component, that calls a function through onInit, that iterates through every component the monster has, and do stuff from there. Now I got two prob...
- Tue Apr 11, 2017 11:35 am
- Forum: Mod Creation
- Topic: GUI questions
- Replies: 18
- Views: 11221
Re: GUI questions
Pretty good -

(textures are shit tho)

(textures are shit tho)
- Mon Apr 10, 2017 7:08 pm
- Forum: Off-topic Discussion
- Topic: Druidstone: The Secret of the Menhir Forest
- Replies: 82
- Views: 85298
Re: Druidstone: The Secret of the Menhir Forest
Looks promising, will definitely give it a try when I get the chance!
But now for the real question - will modding be a thing?
But now for the real question - will modding be a thing?