Search found 433 matches

by zimberzimber
Mon Apr 17, 2017 12:31 pm
Forum: Mod Creation
Topic: Is anyone still playing/modding Grimrock 2?
Replies: 24
Views: 15966

Re: Is anyone still playing/modding Grimrock 2?

Halluinoid wrote:what's he talking about? 'Aura'...??
It's a starting champion trait
by zimberzimber
Mon Apr 17, 2017 12:30 pm
Forum: Mod Creation
Topic: TIMER ISSUES IN LOG2
Replies: 6
Views: 4575

Re: TIMER ISSUES IN LOG2

Timers located on a level you're not currently on run slower. (About twice as slow from what I could tell)
If you want the timer to stay consistent throughout the whole dungeon, you'll have to define it as a component for the party.
by zimberzimber
Sat Apr 15, 2017 5:41 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347826

Re: Ask a simple question, get a simple answer

But how can i chceck if player choosed to create party or to go default. Your only option is to compare all values (names, starting traits, skills, race, etc...) for every champion with those the default party has. I have nother question. Can i exclude races/classes/skills/spells/recipes etc. i don...
by zimberzimber
Fri Apr 14, 2017 7:20 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347826

Re: Ask a simple question, get a simple answer

How to setup default partry? You'll have to create a function that changes each champions values to those you'd like to have, and launch that function after [/i] the party is created in game. (i.e put a floor trigger under the parties starting position that calls that function from a script entity)...
by zimberzimber
Wed Apr 12, 2017 11:06 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347826

Re: Ask a simple question, get a simple answer

Hah, so apparently I'll have to redefine every monster that uses melee attacks after all /̵͇̿​̿/’̿’̿ ̿ ̿̿ :lol: (Gotta index the monster when it melee hits a champion in a global table for future interactions) So question - Would redefining the whole definition instead of defining an object with the...
by zimberzimber
Wed Apr 12, 2017 12:19 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347826

Re: Ask a simple question, get a simple answer

oh brother...
Will give it a try
by zimberzimber
Tue Apr 11, 2017 11:21 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347826

Re: Ask a simple question, get a simple answer

What I'm trying to do though is to set their pierce to 1000 + actual pierce so that pierce could be used in my damage filter, so I have to get their pierce later anyways
by zimberzimber
Tue Apr 11, 2017 10:24 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3734
Views: 1347826

Re: Ask a simple question, get a simple answer

OK so as the lazy fuck I am, I really don't feel like redefening every monster attack component, so I went with modifying base_monster with a new 'Null' component, that calls a function through onInit, that iterates through every component the monster has, and do stuff from there. Now I got two prob...
by zimberzimber
Tue Apr 11, 2017 11:35 am
Forum: Mod Creation
Topic: GUI questions
Replies: 18
Views: 11221

Re: GUI questions

Pretty good -
Image

(textures are shit tho)
by zimberzimber
Mon Apr 10, 2017 7:08 pm
Forum: Off-topic Discussion
Topic: Druidstone: The Secret of the Menhir Forest
Replies: 82
Views: 85298

Re: Druidstone: The Secret of the Menhir Forest

Looks promising, will definitely give it a try when I get the chance!
But now for the real question - will modding be a thing?