Search found 433 matches
- Wed May 31, 2017 3:19 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3738
- Views: 1380524
Re: Ask a simple question, get a simple answer
Can a conditions description be modified to display data similar to how Rage does it?
- Tue May 09, 2017 4:14 pm
- Forum: Mod Creation
- Topic: GUI questions
- Replies: 18
- Views: 11400
Re: GUI questions
If its the only exception, it shouldn't be too hard giving it an exceptional size
- Tue May 09, 2017 1:24 pm
- Forum: Mod Creation
- Topic: Engine Limits and stuff
- Replies: 1
- Views: 2316
Re: Engine Limits and stuff
They're all possible. While I'm not sure how to get the first one to work, minmay has already done that. Either PM him or wait for him to pop-in. Second is a bit trickey, but doable. The party object has a component that holds several functions that are called when an even they're associated with ha...
- Sun Apr 30, 2017 10:11 am
- Forum: Mod Creation
- Topic: Question about GrimTK
- Replies: 5
- Views: 4415
Re: Question about GrimTK
Place an inactive teleporter on the tile the dialogue is triggered, and activate it with the button/event that ends the dialogue. Or just set the parties position to where you want them to teleport to with the dialogue ending button/event and play the teleportation screen effect. I tried to make th...
- Sat Apr 29, 2017 11:38 pm
- Forum: Mod Creation
- Topic: Question about GrimTK
- Replies: 5
- Views: 4415
Re: Question about GrimTK
Place an inactive teleporter on the tile the dialogue is triggered, and activate it with the button/event that ends the dialogue.
Or just set the parties position to where you want them to teleport to with the dialogue ending button/event and play the teleportation screen effect.
Or just set the parties position to where you want them to teleport to with the dialogue ending button/event and play the teleportation screen effect.
- Sat Apr 29, 2017 1:16 pm
- Forum: Mod Creation
- Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
- Replies: 99
- Views: 71819
Re: [ASSETS] Zimber's Assets v1.9 [Flute!]
Have you placed the 'zimscripts' object on the map?
(I might have forgotten to tell the users you have to place that object)
(I might have forgotten to tell the users you have to place that object)
- Wed Apr 26, 2017 11:27 pm
- Forum: Mod Creation
- Topic: Asset Pack V2
- Replies: 53
- Views: 114162
Re: Asset Pack V2
Question about legal asset usage - Am I allowed to use LoG2 assets to render screenshots/movies in Blender that will be used only in a LoG2 mod?
- Sun Apr 23, 2017 9:07 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3738
- Views: 1380524
Re: Ask a simple question, get a simple answer
How do I use 'Console.suppressWarnings'?
Tried multiple ways, all ended up with an error.
Tried multiple ways, all ended up with an error.
- Mon Apr 17, 2017 4:05 pm
- Forum: Mod Creation
- Topic: TIMER ISSUES IN LOG2
- Replies: 6
- Views: 4672
Re: TIMER ISSUES IN LOG2
Assuming you know how to define components - You'll have to redefine the party object (named party) and give it all the extra components you want it to carry. Like so: defineObject{ name = "party", baseObject = "party", components = { { class = "Party", -- party hooks go here (Like onDrawGui or onDi...
- Mon Apr 17, 2017 12:35 pm
- Forum: Off-topic Discussion
- Topic: is modding worth it?
- Replies: 18
- Views: 17989
Re: is modding worth it?
If you're referring to the stickies asset packs, they're the assets you see in game. The files you download there are there just to show people how things work, like examples. If you're talking about other asset packs - Yeah they don't merge automatically. Usually all you have to do is add a line to...