Search found 433 matches

by zimberzimber
Wed May 31, 2017 3:19 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1380524

Re: Ask a simple question, get a simple answer

Can a conditions description be modified to display data similar to how Rage does it?
by zimberzimber
Tue May 09, 2017 4:14 pm
Forum: Mod Creation
Topic: GUI questions
Replies: 18
Views: 11400

Re: GUI questions

If its the only exception, it shouldn't be too hard giving it an exceptional size
by zimberzimber
Tue May 09, 2017 1:24 pm
Forum: Mod Creation
Topic: Engine Limits and stuff
Replies: 1
Views: 2316

Re: Engine Limits and stuff

They're all possible. While I'm not sure how to get the first one to work, minmay has already done that. Either PM him or wait for him to pop-in. Second is a bit trickey, but doable. The party object has a component that holds several functions that are called when an even they're associated with ha...
by zimberzimber
Sun Apr 30, 2017 10:11 am
Forum: Mod Creation
Topic: Question about GrimTK
Replies: 5
Views: 4415

Re: Question about GrimTK

Place an inactive teleporter on the tile the dialogue is triggered, and activate it with the button/event that ends the dialogue. Or just set the parties position to where you want them to teleport to with the dialogue ending button/event and play the teleportation screen effect. I tried to make th...
by zimberzimber
Sat Apr 29, 2017 11:38 pm
Forum: Mod Creation
Topic: Question about GrimTK
Replies: 5
Views: 4415

Re: Question about GrimTK

Place an inactive teleporter on the tile the dialogue is triggered, and activate it with the button/event that ends the dialogue.
Or just set the parties position to where you want them to teleport to with the dialogue ending button/event and play the teleportation screen effect.
by zimberzimber
Sat Apr 29, 2017 1:16 pm
Forum: Mod Creation
Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
Replies: 99
Views: 71819

Re: [ASSETS] Zimber's Assets v1.9 [Flute!]

Have you placed the 'zimscripts' object on the map?
(I might have forgotten to tell the users you have to place that object)
by zimberzimber
Wed Apr 26, 2017 11:27 pm
Forum: Mod Creation
Topic: Asset Pack V2
Replies: 53
Views: 114162

Re: Asset Pack V2

Question about legal asset usage - Am I allowed to use LoG2 assets to render screenshots/movies in Blender that will be used only in a LoG2 mod?
by zimberzimber
Sun Apr 23, 2017 9:07 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1380524

Re: Ask a simple question, get a simple answer

How do I use 'Console.suppressWarnings'?
Tried multiple ways, all ended up with an error.
by zimberzimber
Mon Apr 17, 2017 4:05 pm
Forum: Mod Creation
Topic: TIMER ISSUES IN LOG2
Replies: 6
Views: 4672

Re: TIMER ISSUES IN LOG2

Assuming you know how to define components - You'll have to redefine the party object (named party) and give it all the extra components you want it to carry. Like so: defineObject{ name = "party", baseObject = "party", components = { { class = "Party", -- party hooks go here (Like onDrawGui or onDi...
by zimberzimber
Mon Apr 17, 2017 12:35 pm
Forum: Off-topic Discussion
Topic: is modding worth it?
Replies: 18
Views: 17989

Re: is modding worth it?

If you're referring to the stickies asset packs, they're the assets you see in game. The files you download there are there just to show people how things work, like examples. If you're talking about other asset packs - Yeah they don't merge automatically. Usually all you have to do is add a line to...