Wow these fantastic, I love them all!Well... There are a few exceptions.
Are you taking requests by any chance? No more than 3, I promise!
Search found 433 matches
- Mon Feb 09, 2015 4:04 pm
- Forum: Custom Dungeons
- Topic: [LoGII-PORTRAITS] Potawan Pack
- Replies: 42
- Views: 45310
- Mon Feb 09, 2015 3:55 pm
- Forum: Custom Dungeons
- Topic: The Isles of Conqeust
- Replies: 8
- Views: 7998
Re: The Isles of Conqeust
I haven't played this yet because I don't want to experience a short but epic adventure, I hate the feeling when something big is missing. Just you know I will be keeping an eye on this, I like the concept! On another note... i intend to have at least 6 islands up to 10, any general suggestions for ...
- Mon Feb 09, 2015 1:34 pm
- Forum: Grimrock 2 Discussion
- Topic: Why mimics are awesome...
- Replies: 13
- Views: 9469
Re: Why mimics are awesome...
Those mimics are horrifying, what makes it even worse is the fact that you camera is set to first person.
Imagine this thing with Oculus...
Imagine this thing with Oculus...
- Tue Apr 16, 2013 1:31 am
- Forum: Modding
- Topic: Controlling Looping Sounds System
- Replies: 8
- Views: 7282
Re: Controlling Looping Sounds System
question: Where do I put the: cloneObject{ name = "sound_wind", baseObject = "dungeon_wall_grating", --class = "Door", model = "mod_assets/models/vertex.fbx", openSound = "silence", closeSound = "silence", lockSound = "wind", openVelocity = 100, --closeVelocity = 0, --closeAcceleration = -10, --spar...
- Sun Mar 31, 2013 12:49 am
- Forum: Grimrock 1 Discussion
- Topic: Grimrock 2
- Replies: 71
- Views: 36800
Re: Grimrock 2
and LoG 5 will have a 4 dimensional one! cant think on how will that be possible in a 3 dimensionsIxnatifual wrote:LoG 4 will have two-dimensional shape as the boss. He'll only be visible and attackable from two sides at any one time.
- Sat Mar 30, 2013 11:53 am
- Forum: Grimrock 1 Discussion
- Topic: Grimrock 2
- Replies: 71
- Views: 36800
Re: Grimrock 2
boss of LoG 3: The pyramid! (that would explain the mummy picture)LocalFire wrote:New boss for grimrock 2: The SPHERE!
and this is what you get when you talk to much XD
- Thu Mar 28, 2013 12:15 am
- Forum: Modding
- Topic: Cube text without the cube
- Replies: 12
- Views: 5974
Re: Cube text without the cube
If you want the scramble text effect, I spent a long time and a ton of brain cells making that work, you can see the (extensive) code in the Grimrock Remake (and Master Quest) mods, and use it as much as you want (or are able). If you just want text in the middle of the screen and it doesn't have t...
- Wed Mar 27, 2013 11:42 pm
- Forum: Modding
- Topic: Cube text without the cube
- Replies: 12
- Views: 5974
Re: Cube text without the cube
If you want the scramble text effect, I spent a long time and a ton of brain cells making that work, you can see the (extensive) code in the Grimrock Remake (and Master Quest) mods, and use it as much as you want (or are able). If you just want text in the middle of the screen and it doesn't have t...
- Wed Mar 27, 2013 11:23 pm
- Forum: Modding
- Topic: Cube text without the cube
- Replies: 12
- Views: 5974
Cube text without the cube
So i started creating a new map (my 1st actually) and i started scripting a bit, the Grimrock scripting help really helped me, but i still have some problems i need solving. I need to make a script that shows a custom line of text the way the cube says it, but without the cube itself and outside the...
- Mon Mar 25, 2013 11:22 pm
- Forum: Modding
- Topic: Tricks, Tips, and ideas (without adding code)
- Replies: 20
- Views: 12744
Re: Tricks, Tips, and ideas (without adding code)
here's another thing: You can make the player go down a level without placing the up stairs. You can make the player "fall-through-the stairs" by placing a pit where the players emerge from the down stairs. You can make a monster come at you FROM the walls by placing him on a tile then deleting the ...