Search found 433 matches

by zimberzimber
Wed Apr 27, 2016 6:47 pm
Forum: Mod Creation
Topic: Uggardian retexturing
Replies: 3
Views: 3352

Re: Uggardian retexturing

YES! Thanks a lot minmay!
Before your post I was sure UggardianFlames was responsible for the textures for some reason... :oops:

Anyways, heres the end result:
Image
by zimberzimber
Wed Apr 06, 2016 7:35 pm
Forum: Mod Creation
Topic: Uggardian retexturing
Replies: 3
Views: 3352

Uggardian retexturing

I'm trying to create a new monster which is exactly like an Uggardian, but with a different texture, and encountered a few problems. 1) How do I change the texture for the armor? The script for Uggardians in the asset pack has a defined material named 'uggardian' with all the required textures linke...
by zimberzimber
Wed Mar 30, 2016 7:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1379079

Re: Ask a simple question, get a simple answer

Zo Kath Ra wrote:The only example I've been able to find:
https://github.com/JKos/log2doc/wiki/Asset-Definitions
Oh this is perfect, thanks a lot!
by zimberzimber
Wed Mar 30, 2016 6:00 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1379079

Re: Ask a simple question, get a simple answer

minmay wrote:They aren't. Custom conditions were added in 2.2.4.
Alright, is there somewhere I can view an example of a condition to use as a reference for creating a new one? (if possible)
by zimberzimber
Wed Mar 30, 2016 12:32 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1379079

Re: Ask a simple question, get a simple answer

Got two questions here: 1) Where are the condition definitions located in the asset pack? (like poisoned or diseased) 2) Is it possible for a condition to receive and store data, and do something based on the data stored upon its expiration? For example - New condition named Hex. Upon receiving it, ...
by zimberzimber
Wed Jun 03, 2015 8:45 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1379079

Re: Ask a simple question, get a simple answer

A few questions here: (I'm not sure how simple they are or how simple will the answer be, but hey! Why not?) 1) How do I create a script that would check each character for a certain property* but so it will skip on empty character slots? * - level, race, class, perks, etc... 2) How do I force on a ...
by zimberzimber
Tue May 05, 2015 7:19 pm
Forum: Mod Creation
Topic: Certain items to trigger pressure plates?
Replies: 5
Views: 2604

Re: Certain items to trigger pressure plates?

I think I'll simply add a small piece of instructions concerning the inconvenience.
Thank you anyways! :D
by zimberzimber
Tue May 05, 2015 3:14 pm
Forum: Mod Creation
Topic: Certain items to trigger pressure plates?
Replies: 5
Views: 2604

Re: Certain items to trigger pressure plates?

Thank you so much! After some modifications I managed to get it to work with 3 pressure plates, but I have stumbled upon a slight problem which might break the puzzle for those unwary of the code. The pressure plate doesn't trigger the script if it already active. (ex: Already has an item on it (pla...
by zimberzimber
Tue May 05, 2015 10:26 am
Forum: Mod Creation
Topic: Certain items to trigger pressure plates?
Replies: 5
Views: 2604

Certain items to trigger pressure plates?

I am trying to code a puzzle where you need to place a specific item on a pressure plate to complete a puzzle, but I have no idea how to make it work. I tried to code something using a script entity, but failed. I also searched for a way for the script to check if the item is present in that tile, b...
by zimberzimber
Mon Mar 09, 2015 9:56 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3738
Views: 1379079

Re: Ask a simple question, get a simple answer

So it needs to be stereo?