Search found 433 matches
- Tue Mar 13, 2018 1:06 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47913
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
A couple thoughts when you refill water flasks it can only be done by an Alchemist. Why? Its just water. Anyone can refill them. Just use an empty bottle when facing a water tile or an object with water. (Like a fountain or a trough) Next, when you run near the red ogre you can get ""tagged for dea...
- Mon Mar 12, 2018 11:13 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47913
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Some feedback: - Water ways are an almost certain death traps which depends on how lucky you were with aquatic weapons. Could an aquatic spear be given to the player with the starting gear or at least made more common? - When importing a high level party, chances are you're going to get screwed by t...
- Sat Mar 10, 2018 12:44 pm
- Forum: Mod Creation
- Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
- Replies: 99
- Views: 66522
Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye
Hi! there is a missing object definition for your demon: charge_damage_hack I looked at the code of this charge, what is the point of it? Did you have a problem with the normal MonsterChargeComponent behavior? No that's just a remnant from when I haphazardly tried merging assets from my WIP dungeon...
- Wed Feb 28, 2018 10:24 pm
- Forum: Mod Creation
- Topic: getMouseItem
- Replies: 7
- Views: 4009
Re: getMouseItem
Thanks, works great! But, out of curiosity, what on earth would one do with the party component: PartyComponent.onPickUpItem(self, item) What is it used for and how would you use it? Exactly what Zo Kath Ra posted As for usefulness, there are a lot of things you can do with it Like if its a coin an...
- Sat Feb 17, 2018 1:18 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47913
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
To make life easier for you in the future, I'd suggest spawning the objects with and ID given by you.
Keep track of how many objects of that kind were placed before, and just set the objects ID to "[objectname]_[amount placed+1]"
At least you'll know what object exactly was being an ass
Keep track of how many objects of that kind were placed before, and just set the objects ID to "[objectname]_[amount placed+1]"
At least you'll know what object exactly was being an ass
- Sat Feb 10, 2018 5:18 am
- Forum: Custom Dungeons
- Topic: The Allure of Nightfall - Version 1.1
- Replies: 153
- Views: 89564
Re: The Allure of Nightfall - Version 0.04
It's absolute crap and always been is whats happeningSlayer82 wrote:I apologise for the link; something has been happening with Photobucket.

I really suggest imgur.com instead
- Tue Feb 06, 2018 5:06 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 47913
Re: [MOD] Eternal Recurrence - preview
May I suggest making the rain particle use lines instead of droplets?
- Fri Feb 02, 2018 7:19 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265284
Re: Ask a simple question, get a simple answer
Then yeah, just override the texture
- Fri Feb 02, 2018 2:24 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265284
Re: Ask a simple question, get a simple answer
I managed to do this like this defineObject{ name = "mine_moss_cave_in_breakable", baseObject = "base_obstacle", components = { { class = "Model", model = "assets/models/env/mine_cave_in.fbx", }, { class = "Obstacle", hitSound = "summon_stone_hit", hitEffect = "hit_wood", }, { class = "Health", hea...
- Fri Feb 02, 2018 12:08 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265284
Re: Ask a simple question, get a simple answer
Take one of the breakable boxes and change their model to the cave in model? :vBadgert wrote:Can you please tell me how to make a breakable standard element mine_moss_cave_in ?