Search found 433 matches

by zimberzimber
Tue Mar 13, 2018 1:06 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47913

Re: [MOD] Eternal Recurrence - preview (W.I.P.)

A couple thoughts when you refill water flasks it can only be done by an Alchemist. Why? Its just water. Anyone can refill them. Just use an empty bottle when facing a water tile or an object with water. (Like a fountain or a trough) Next, when you run near the red ogre you can get ""tagged for dea...
by zimberzimber
Mon Mar 12, 2018 11:13 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47913

Re: [MOD] Eternal Recurrence - preview (W.I.P.)

Some feedback: - Water ways are an almost certain death traps which depends on how lucky you were with aquatic weapons. Could an aquatic spear be given to the player with the starting gear or at least made more common? - When importing a high level party, chances are you're going to get screwed by t...
by zimberzimber
Sat Mar 10, 2018 12:44 pm
Forum: Mod Creation
Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
Replies: 99
Views: 66522

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Hi! there is a missing object definition for your demon: charge_damage_hack I looked at the code of this charge, what is the point of it? Did you have a problem with the normal MonsterChargeComponent behavior? No that's just a remnant from when I haphazardly tried merging assets from my WIP dungeon...
by zimberzimber
Wed Feb 28, 2018 10:24 pm
Forum: Mod Creation
Topic: getMouseItem
Replies: 7
Views: 4009

Re: getMouseItem

Thanks, works great! But, out of curiosity, what on earth would one do with the party component: PartyComponent.onPickUpItem(self, item) What is it used for and how would you use it? Exactly what Zo Kath Ra posted As for usefulness, there are a lot of things you can do with it Like if its a coin an...
by zimberzimber
Sat Feb 17, 2018 1:18 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47913

Re: [MOD] Eternal Recurrence - preview (W.I.P.)

To make life easier for you in the future, I'd suggest spawning the objects with and ID given by you.
Keep track of how many objects of that kind were placed before, and just set the objects ID to "[objectname]_[amount placed+1]"
At least you'll know what object exactly was being an ass
by zimberzimber
Sat Feb 10, 2018 5:18 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 153
Views: 89564

Re: The Allure of Nightfall - Version 0.04

Slayer82 wrote:I apologise for the link; something has been happening with Photobucket.
It's absolute crap and always been is whats happening :lol:
I really suggest imgur.com instead
by zimberzimber
Tue Feb 06, 2018 5:06 pm
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 47913

Re: [MOD] Eternal Recurrence - preview

May I suggest making the rain particle use lines instead of droplets?
by zimberzimber
Fri Feb 02, 2018 7:19 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265284

Re: Ask a simple question, get a simple answer

Then yeah, just override the texture
by zimberzimber
Fri Feb 02, 2018 2:24 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265284

Re: Ask a simple question, get a simple answer

I managed to do this like this defineObject{ name = "mine_moss_cave_in_breakable", baseObject = "base_obstacle", components = { { class = "Model", model = "assets/models/env/mine_cave_in.fbx", }, { class = "Obstacle", hitSound = "summon_stone_hit", hitEffect = "hit_wood", }, { class = "Health", hea...
by zimberzimber
Fri Feb 02, 2018 12:08 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265284

Re: Ask a simple question, get a simple answer

Badgert wrote:Can you please tell me how to make a breakable standard element mine_moss_cave_in ?
Take one of the breakable boxes and change their model to the cave in model? :v