Search found 433 matches
- Fri May 11, 2018 3:25 pm
- Forum: Mod Creation
- Topic: Project Default Town Map
- Replies: 34
- Views: 16902
Re: Project Default Town Map
Instead of 1 person slaving for months or even years at his own personal mod. If they want to use other peoples assets, they can just do that. Takes two hours tops to init all the assets you want. This Town map will allow for a cooperation of default modders who just want to make a nice single gene...
- Fri May 11, 2018 3:33 am
- Forum: Mod Creation
- Topic: Project Default Town Map
- Replies: 34
- Views: 16902
Re: Project Default Town Map
After reading through the thread all I get is this - You want people to do your work for you
- Wed Apr 25, 2018 1:05 am
- Forum: Custom Dungeons
- Topic: Resident Grimrock
- Replies: 129
- Views: 40194
Re: Resident Grimrock
Played a bit, backtracking sure is a thing, but seems mostly redundant and just bores me to death Got a melee weapon, but it requiring energy and energy not regenerating makes it very limited, which makes all of your combat options limited, whether you threw your only knife and its stuck in some mon...
- Wed Apr 25, 2018 12:53 am
- Forum: Mod Creation
- Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
- Replies: 99
- Views: 66521
Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye
1 - when the game is saved, a message always appears "warning! game object property not saved: scape_camera.camera.camera" That warning will always appear when you save the game while the current camera is not the default one. It's harmless and can be safely ignored. 2 - monster Demon - when making...
- Fri Apr 20, 2018 12:44 am
- Forum: Mod Creation
- Topic: A thank you and a script question
- Replies: 8
- Views: 4001
Re: A thank you and a script question
A small QoL change for you as the dungeon maker that allows you to place counters instead of scripts with damage... function doDamage() for entity in party.map:entitiesAt(party.x, party.y) do -- Use this checker instead of the other one if you're going to place counters on pathable tiles related onl...
- Thu Apr 19, 2018 10:20 pm
- Forum: Mod Creation
- Topic: A thank you and a script question
- Replies: 8
- Views: 4001
Re: A thank you and a script question
Do you want the weapons to damage the party every few seconds, or each tile moved?
- Fri Mar 30, 2018 11:09 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265236
Re: Ask a simple question, get a simple answer
Vanilla functions, done on the first screen after you select a dungeon toy play
Click "import party" and select a save file from another session.
Click "import party" and select a save file from another session.
- Sun Mar 25, 2018 4:14 pm
- Forum: Mod Creation
- Topic: Texture and Modeling questions
- Replies: 5
- Views: 3762
Re: Texture and Modeling questions
IIRC you'll need DXT3 or DXT5 for diffuse with transparent areas
- Tue Mar 20, 2018 4:01 pm
- Forum: Mod Creation
- Topic: LoG2 bug list
- Replies: 24
- Views: 14912
Re: LoG2 bug list
You can, but it won't save its new position if you load a save file.I though you could change the setposition with this object? I don't get it. So anything with minimalSaveState can not be repositioned?
- Fri Mar 16, 2018 3:08 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265236
Re: Ask a simple question, get a simple answer
Can't you just tick off the component in the oceans object?
That doesn't disable the water on the object.
That doesn't disable the water on the object.