Search found 433 matches

by zimberzimber
Fri May 11, 2018 3:25 pm
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 16902

Re: Project Default Town Map

Instead of 1 person slaving for months or even years at his own personal mod. If they want to use other peoples assets, they can just do that. Takes two hours tops to init all the assets you want. This Town map will allow for a cooperation of default modders who just want to make a nice single gene...
by zimberzimber
Fri May 11, 2018 3:33 am
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 16902

Re: Project Default Town Map

After reading through the thread all I get is this - You want people to do your work for you
by zimberzimber
Wed Apr 25, 2018 1:05 am
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 129
Views: 40194

Re: Resident Grimrock

Played a bit, backtracking sure is a thing, but seems mostly redundant and just bores me to death Got a melee weapon, but it requiring energy and energy not regenerating makes it very limited, which makes all of your combat options limited, whether you threw your only knife and its stuck in some mon...
by zimberzimber
Wed Apr 25, 2018 12:53 am
Forum: Mod Creation
Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
Replies: 99
Views: 66521

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

1 - when the game is saved, a message always appears "warning! game object property not saved: scape_camera.camera.camera" That warning will always appear when you save the game while the current camera is not the default one. It's harmless and can be safely ignored. 2 - monster Demon - when making...
by zimberzimber
Fri Apr 20, 2018 12:44 am
Forum: Mod Creation
Topic: A thank you and a script question
Replies: 8
Views: 4001

Re: A thank you and a script question

A small QoL change for you as the dungeon maker that allows you to place counters instead of scripts with damage... function doDamage() for entity in party.map:entitiesAt(party.x, party.y) do -- Use this checker instead of the other one if you're going to place counters on pathable tiles related onl...
by zimberzimber
Thu Apr 19, 2018 10:20 pm
Forum: Mod Creation
Topic: A thank you and a script question
Replies: 8
Views: 4001

Re: A thank you and a script question

Do you want the weapons to damage the party every few seconds, or each tile moved?
by zimberzimber
Fri Mar 30, 2018 11:09 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265236

Re: Ask a simple question, get a simple answer

Vanilla functions, done on the first screen after you select a dungeon toy play
Click "import party" and select a save file from another session.
by zimberzimber
Sun Mar 25, 2018 4:14 pm
Forum: Mod Creation
Topic: Texture and Modeling questions
Replies: 5
Views: 3762

Re: Texture and Modeling questions

IIRC you'll need DXT3 or DXT5 for diffuse with transparent areas
by zimberzimber
Tue Mar 20, 2018 4:01 pm
Forum: Mod Creation
Topic: LoG2 bug list
Replies: 24
Views: 14912

Re: LoG2 bug list

I though you could change the setposition with this object? I don't get it. So anything with minimalSaveState can not be repositioned?
You can, but it won't save its new position if you load a save file.
by zimberzimber
Fri Mar 16, 2018 3:08 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265236

Re: Ask a simple question, get a simple answer

Can't you just tick off the component in the oceans object?
That doesn't disable the water on the object.