Search found 160 matches

by BuzzJ
Wed Jan 22, 2014 4:03 am
Forum: Modding
Topic: [Tileset] Town
Replies: 19
Views: 8405

Re: [Tileset] Town

Awesome! I'm glad this is released, 98 assets is a lot for people to play with.
by BuzzJ
Tue Jan 21, 2014 12:25 pm
Forum: Grimrock 2 Discussion
Topic: Sound & music limitations
Replies: 3
Views: 2333

Re: Sound & music limitations

agree on .ogg formats.
by BuzzJ
Tue Jan 21, 2014 4:00 am
Forum: Modding
Topic: [ASSET] - DM SKELETON RAISING FROM COFFIN
Replies: 68
Views: 45096

Re: [ASSET] - Surprise by Leki

Awesome! You did it perfectly to DM.
by BuzzJ
Mon Jan 20, 2014 12:25 pm
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

Quick Question: How should I organize the models that later need to be animated? detail: I have a door, and a doorframe as seperate models, I have alcoves, and doors for those alcoves as the same model, and computer console and its buttons as the same model. Should I make every seperate movable part...
by BuzzJ
Mon Jan 20, 2014 6:46 am
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

Nevermind! I got it sorted. To add node segments, just have a seperate object(group) within the same .obj file. Make sure to uncheck "one object group per material", if applicable in your program of choice, when exporting. This fixes most issues related to not enough UVmap space. On a sidenote, I ab...
by BuzzJ
Mon Jan 20, 2014 3:10 am
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

All issues with normals have been resolved, as I've found a way to force GMT calculate the way I want it to in most cases. Work continues apace on UVmaps, but it is slow. Quick question: How do I split texture nodes on the same object so I can apply seperate UVmaps to them? This is useful for compar...
by BuzzJ
Sun Jan 19, 2014 1:24 am
Forum: Modding
Topic: Material issue (normal map)
Replies: 17
Views: 5302

Re: Material issue (normal map)

Thank you sir ! Problem solved ! I didn't know I have to do that for new model, I guess I understand why now. But I found nothing about this so because of your help, this day is not a waste ! And about the light in game ? Can you tell me ? Anyway thanks again, now I can continue working :) If I und...
by BuzzJ
Sat Jan 18, 2014 11:38 pm
Forum: Modding
Topic: Material issue (normal map)
Replies: 17
Views: 5302

Re: Material issue (normal map)

have you model->recalculated tangents in GMT?
by BuzzJ
Thu Jan 16, 2014 6:42 am
Forum: Off-topic Discussion
Topic: new iPad or the iPad mini
Replies: 6
Views: 5842

Re: new iPad or the iPad mini

What possible value could this spam even have to anyone? Like, how do you monetize this in such a way that it would even be worth a fraction of a penny to pay for somebody to do?
by BuzzJ
Thu Jan 16, 2014 5:19 am
Forum: Grimrock 1 Discussion
Topic: Hello all - glad to see the DM spirit lives on
Replies: 5
Views: 5820

Re: Hello all - glad to see the DM spirit lives on

Hello! Welcome! There is a small, but active community here. Hop over to the modding forum. There is a DM remake that is pretty well polished. A lot of original work has come out too. There is a lot of potential for the "dungeon master-style interface" beyond just what was actually produced in the 8...