Search found 160 matches

by BuzzJ
Fri Feb 14, 2014 9:30 am
Forum: Grimrock 2 Discussion
Topic: Vita Version?
Replies: 8
Views: 3693

Re: Vita Version?

EA Sports is a good choice for 3rd party porting.
by BuzzJ
Fri Feb 14, 2014 3:18 am
Forum: Grimrock 2 Discussion
Topic: Potential Adventuring Gear and Mechanics
Replies: 25
Views: 15011

Re: Potential Adventuring Gear and Mechanics

One of the things I would really like to see is a "directional" lantern. The torch is omni-directional and lights up your square. What I would like to see is the functionality of a flashlight. something that lights up squares in front of you rather than immediately around you.
by BuzzJ
Thu Feb 13, 2014 8:59 am
Forum: Modding
Topic: LOTNR
Replies: 10
Views: 3712

Re: LOTNR

That was a really heartwarming and inspireing post mysblade.
by BuzzJ
Thu Feb 13, 2014 7:37 am
Forum: Modding
Topic: LOTNR
Replies: 10
Views: 3712

Re: LOTNR

Announcing LOG2 so early into the production cycle was a CRITICAL mistake that Almost Human made. They pretended as if LOG2 was immenently about to be released, with new features and fixes that made continued work on LOG1 less appealing. Don't get me wrong, I love AH, and I love LOG. But mistakes we...
by BuzzJ
Thu Feb 13, 2014 12:13 am
Forum: Modding
Topic: [WIP] GrimFBX
Replies: 26
Views: 13076

Re: [WIP] GrimFBX

I hope to one day understand how this works and to use it.
by BuzzJ
Mon Feb 10, 2014 9:07 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 255254

Re: [Models] New created Models..

Giant Baked Dumplings!
by BuzzJ
Sun Feb 09, 2014 7:05 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 255254

Re: [Models] New created Models..

The leaky pipe mechanic you have developed is IMMENSELY useful for a great number of environmental "repair" type puzzles. I hope others take notice of this and copy the technique for use in other areas. Germanny, heres a related idea I'd be interested to see if you could figure out: building a baric...
by BuzzJ
Sat Feb 08, 2014 4:37 am
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35996

Re: [Models] Sci-fi Scenery

What follows is my explaination of how I intend to implement computers into the Grimrock Engine from a logic, not scripting perspective. Note that the described features are not actual "computers", just a series of simple switches. TREATISE ON THE THEORY OF COMPUTER TERMINALS IN GRIMROCK The basic i...
by BuzzJ
Thu Jan 30, 2014 1:15 pm
Forum: Modding
Topic: substituting monster graphics
Replies: 8
Views: 4233

Re: substituting monster graphics

Yes. Although I am gonna be honest here and say that if your fear is really that paralyzing you should probably keep playing and face up to it. Only by repeated exposure with non-personally-harmful/painful results will the brain become desensitized to that particular stimuli, thus no longer causing ...
by BuzzJ
Tue Jan 28, 2014 6:01 pm
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35996

Re: [Models] Sci-fi Scenery

Brief update:

I got a bit distracted with DayZ alpha, however I am still working on this. I am still in the process of assaigning proper hard edges to all objects. That is what I consider phase 2. Once that is done I'll update this thread with another .dat