Search found 160 matches

by BuzzJ
Mon Mar 23, 2015 11:02 am
Forum: Mod Creation
Topic: Mystery Topic Revealed: Glögg Session Part 3!
Replies: 99
Views: 144825

Re: Mystery Topic Revealed: Glögg Session Part 3!

I havn't finished the singleplayer campaign, but do we have working elevators and a way to rotate single tiles or whole rooms? Those would be nice.
by BuzzJ
Mon Mar 23, 2015 10:40 am
Forum: Mod Creation
Topic: Contemporary and Scifi Firearms
Replies: 14
Views: 5475

Contemporary and Scifi Firearms

Hi, I'm currently working on some stuff, but I'm not going to post that into this thread until I'm ready to release several implemented assets at once. In the meantime I wanted to talk about how LOG2 handled firearms, and why I think for Contemporary, Scifi, and historical scenarios the way that van...
by BuzzJ
Sun Jun 22, 2014 4:08 am
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

Hi, I replied to your private message. Yes, some of the assets are usable. No, I have not dome anything recently. Yes, I still have the assets. I am more than happy to provide my work to other modders who are interested in making use of them. I plan to continue working on them, but I am extremely bu...
by BuzzJ
Thu Mar 13, 2014 12:43 pm
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

I am very sorry, but I have to put this thread temporarily on hold. Work related. Will not abandon for 12 months, but might be a rough march/april. Good for me though. moving up in life. Bad for free time modding.
by BuzzJ
Fri Mar 07, 2014 8:21 pm
Forum: Grimrock 2 Discussion
Topic: LoG 2 Performance
Replies: 10
Views: 6667

Re: LoG 2 Performance

Hooray optimizations!
by BuzzJ
Fri Feb 28, 2014 12:29 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 255257

Re: [Models] New created Models..

WOW. And very useful too! Would be cool if you managed to make a grassy pit for aboveground use.
by BuzzJ
Wed Feb 26, 2014 4:39 pm
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

I'm seriously considering doing a Toorum's Quest 2 -like mod based on "Cyber City Escape", the bottom picture. Its not too tough to do from a programming standpoint. Due to the way the hallway is drawn, I just need to make an image of every single possible viewpoint that the player can possibly see ...
by BuzzJ
Tue Feb 25, 2014 10:14 pm
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 35997

Re: [Models] Sci-fi Scenery

In unrelated news I finished a work of pixel art. The rest of my catalog is here: http://arkkay.newgrounds.com/art/ http://i.imgur.com/XHi9ddm.png Still working on stuff here and there, hoping to have everything done to push out a .dat for review by the end of the week. hopefully. HOPEFULLY. edit: A...
by BuzzJ
Sat Feb 22, 2014 8:55 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 255257

Re: [Models] New created Models..

wow. The normal maps really make the pattern shine. Great addition.
by BuzzJ
Fri Feb 21, 2014 6:10 am
Forum: Grimrock 2 Discussion
Topic: Dungeon Editor Suggestions
Replies: 85
Views: 43112

Re: Dungeon Editor Suggestions

I would like a realistic or at least passable fire effect. Like walls, floor, ceiling on fire. Can be achieved either by model with transparent texture parts, particles, or some combination, or something I hadn't thought of. This would be a useful example for modding.