Search found 160 matches
- Mon Mar 23, 2015 11:02 am
- Forum: Mod Creation
- Topic: Mystery Topic Revealed: Glögg Session Part 3!
- Replies: 99
- Views: 157430
Re: Mystery Topic Revealed: Glögg Session Part 3!
I havn't finished the singleplayer campaign, but do we have working elevators and a way to rotate single tiles or whole rooms? Those would be nice.
- Mon Mar 23, 2015 10:40 am
- Forum: Mod Creation
- Topic: Contemporary and Scifi Firearms
- Replies: 14
- Views: 6378
Contemporary and Scifi Firearms
Hi, I'm currently working on some stuff, but I'm not going to post that into this thread until I'm ready to release several implemented assets at once. In the meantime I wanted to talk about how LOG2 handled firearms, and why I think for Contemporary, Scifi, and historical scenarios the way that van...
- Sun Jun 22, 2014 4:08 am
- Forum: Modding
- Topic: [Models] Sci-fi Scenery
- Replies: 71
- Views: 38850
Re: [Models] Sci-fi Scenery
Hi, I replied to your private message. Yes, some of the assets are usable. No, I have not dome anything recently. Yes, I still have the assets. I am more than happy to provide my work to other modders who are interested in making use of them. I plan to continue working on them, but I am extremely bu...
- Thu Mar 13, 2014 12:43 pm
- Forum: Modding
- Topic: [Models] Sci-fi Scenery
- Replies: 71
- Views: 38850
Re: [Models] Sci-fi Scenery
I am very sorry, but I have to put this thread temporarily on hold. Work related. Will not abandon for 12 months, but might be a rough march/april. Good for me though. moving up in life. Bad for free time modding.
- Fri Mar 07, 2014 8:21 pm
- Forum: Grimrock 2 Discussion
- Topic: LoG 2 Performance
- Replies: 10
- Views: 7271
Re: LoG 2 Performance
Hooray optimizations!
- Fri Feb 28, 2014 12:29 am
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 278581
Re: [Models] New created Models..
WOW. And very useful too! Would be cool if you managed to make a grassy pit for aboveground use.
- Wed Feb 26, 2014 4:39 pm
- Forum: Modding
- Topic: [Models] Sci-fi Scenery
- Replies: 71
- Views: 38850
Re: [Models] Sci-fi Scenery
I'm seriously considering doing a Toorum's Quest 2 -like mod based on "Cyber City Escape", the bottom picture. Its not too tough to do from a programming standpoint. Due to the way the hallway is drawn, I just need to make an image of every single possible viewpoint that the player can possibly see ...
- Tue Feb 25, 2014 10:14 pm
- Forum: Modding
- Topic: [Models] Sci-fi Scenery
- Replies: 71
- Views: 38850
Re: [Models] Sci-fi Scenery
In unrelated news I finished a work of pixel art. The rest of my catalog is here: http://arkkay.newgrounds.com/art/ http://i.imgur.com/XHi9ddm.png Still working on stuff here and there, hoping to have everything done to push out a .dat for review by the end of the week. hopefully. HOPEFULLY. edit: A...
- Sat Feb 22, 2014 8:55 am
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 278581
Re: [Models] New created Models..
wow. The normal maps really make the pattern shine. Great addition.
- Fri Feb 21, 2014 6:10 am
- Forum: Grimrock 2 Discussion
- Topic: Dungeon Editor Suggestions
- Replies: 85
- Views: 46746
Re: Dungeon Editor Suggestions
I would like a realistic or at least passable fire effect. Like walls, floor, ceiling on fire. Can be achieved either by model with transparent texture parts, particles, or some combination, or something I hadn't thought of. This would be a useful example for modding.