Search found 288 matches

by odinsballs
Wed Mar 11, 2015 9:06 pm
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 24737

Re: neo-goth industrial set and more

really interesting contrast of grass / tech buildings. I overall definitely like it. I can imagine places where this could be used. ALso I would really welcome if you should somehow change overall size of all textures / models , so the asset will be like 30mb max (if you check for example winter ti...
by odinsballs
Wed Mar 11, 2015 8:35 pm
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 24737

Re: neo-goth industrial set and more

as for object blocking...how's it done?....adding a block objects component or something similar?, cuz im not all that skilled at advanced scripting (only most basic stuff :oops: ) An ItemConstrainBoxComponent defines a box that prevents the player from placing items inside it. For example, the def...
by odinsballs
Wed Mar 11, 2015 6:08 pm
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 24737

Re: neo-goth industrial set and more

hi u can use: http://postimage.org/ or any other image hosting site. Btw i suggest to make smaller images, 90 MB for 3 images is really really too much. Best if u keep around 100 KB, or less, per image (but it depends on details u need to show). thanks granamir, very usefull link, and picture fuzz ...
by odinsballs
Wed Mar 11, 2015 5:47 pm
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 24737

Re: neo-goth industrial set and more

Hi, I like the general look of your assets, especially the architecture. I am not a model-maker, so my remark could be silly, but texture of the wall seems to be half iron/half dark wood. If it isn't intentionnal, perhaps some reflections have to be added? Cheers Duncan thanks, and glad u like it s...
by odinsballs
Wed Mar 11, 2015 5:37 pm
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 24737

Re: neo-goth industrial set and more

Even unfinished, this is more impressive than any custom LoG1 or LoG2 wallset that I know of. I love the random spikes on the roofs. Also, thank you for remembering that occluders exist; from reading these forums I was beginning to think I was the only person who did. I'm sure there are a lot of pe...
by odinsballs
Wed Mar 11, 2015 2:55 am
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 24737

neo-goth industrial set and more

UNTILL FURTHER NOTICE PROJECT ON HOLD DUE TO RECONSTRUCTION
by odinsballs
Fri Feb 27, 2015 6:02 pm
Forum: Mod Creation
Topic: Any chance of raising the 100Mb Steam Workshop limit?
Replies: 11
Views: 4162

Re: Any chance of raising the 100Mb Steam Workshop limit?

well for anything up to 2 gig there''s Always the dropbox way, (up to 2 gig free storage), might not be same as steam, but should do the trick, and then there''s sites for modding like nexus and other similar modding sites, u can upload and release ya goodies from, cuz mod size can indeed expand rap...
by odinsballs
Fri Jan 23, 2015 11:02 pm
Forum: Mod Creation
Topic: Wall Sets LOG 1 Ported over to LOG 2
Replies: 80
Views: 27768

Re: Wall Sets LOG 1 Ported over to LOG 2

1. ....erhm what type of model is an occluder, its the only thing so far i could not exactly place?. http://www.grimrock.net/forum/viewtopic.php?f=22&t=8512&p=86435#p86435 Occluders are components that have a simple model that is used for occlusion culling. Things that are obstructed by an occluder...
by odinsballs
Fri Jan 23, 2015 8:08 pm
Forum: Mod Creation
Topic: Wall Sets LOG 1 Ported over to LOG 2
Replies: 80
Views: 27768

Re: Wall Sets LOG 1 Ported over to LOG 2

Hi all. Thxs Drakkan and Odin, yes things in the Object Scripts have changed...A lot lol. So have fun mate and if you make Walls, Floors and Ceilings don't forget the Occluders :) aha, well for lack of a current existent actual model/texture asset pack to study, i would have to ask a question, nod ...
by odinsballs
Thu Jan 22, 2015 11:31 pm
Forum: Mod Creation
Topic: [TUTORIAL] How to make LoG2 Normal Maps
Replies: 28
Views: 21571

Re: [TUTORIAL] How to make LoG2 Normal Maps

why not try the free demo version of crazybump, it gets all different map types generated off of any format in one go, its super simple to use and delivers very profesional looking endresults 8-)