Search found 288 matches

by odinsballs
Fri Jan 11, 2013 11:50 pm
Forum: Modding
Topic: texture question
Replies: 11
Views: 2957

Re: texture question

i myself use crazybump to generate al needed maps be they normal, diffuse, or bump (displacement) drawback is that its not freeware. but as i said if u have textures that are wrapped to model send me the diffuse files and i'll fix it for you :)
by odinsballs
Fri Jan 11, 2013 2:41 am
Forum: Modding
Topic: about optimization
Replies: 20
Views: 9459

Re: about optimization

basically as i increased the light range, the brightnes needed to go down ( to prevent texture witeout due to overlightening).
by odinsballs
Thu Jan 10, 2013 4:04 am
Forum: Modding
Topic: about optimization
Replies: 20
Views: 9459

Re: about optimization

what neikun said, i took the "ceiling light outside" from yuleland sourcefile and crossbred it with "sunlight mine entrance light" settings (color), and made a stable lightsource ( daylight effect) for 5x5 or 7x7 rooms, i gues best approach would be to create 1 a 2 lightsources with sufficient range...
by odinsballs
Thu Jan 10, 2013 3:45 am
Forum: Modding
Topic: [WIP]flesh wall set
Replies: 47
Views: 18662

Re: [mods]flesh wall set (work in progress)

this looks very promising , kind off breathes off a sort of leviathan atmosphere (hellraiser dimension). :twisted:
by odinsballs
Thu Jan 10, 2013 3:14 am
Forum: Modding
Topic: [WIP]flesh wall set
Replies: 47
Views: 18662

Re: [mods]flesh wall set (work in progress)

just send me those assets and i'll extra layer em, this reminds me of the vampire redemption flesh crafters , good (evil) stuff.
by odinsballs
Tue Jan 08, 2013 7:37 pm
Forum: Modding
Topic: about optimization
Replies: 20
Views: 9459

Re: about optimization

try using cff explorer (freeware) to make te game large memory adress aware (handle more than 2 gig mem) .
by odinsballs
Sat Jan 05, 2013 4:05 pm
Forum: Modding
Topic: found a dragon
Replies: 4
Views: 2087

Re: found a dragon

maybe you should contact wallasaurus about this model (the only person currently skilled enough to pull of fully custom creatures imo).
by odinsballs
Thu Jan 03, 2013 4:27 pm
Forum: Modding
Topic: custom monster: mummy
Replies: 42
Views: 12209

Re: custom monster: mummy

thats one fine mummy, so infinite thanks to wallasaurus for his skillfull and talented work. as for the no hit problem just crank it's accuracy up to 50 or so and it will punch you in the nose every time you get near. :D