Search found 181 matches

by Jaberwoke
Tue Jan 13, 2015 12:35 am
Forum: Custom Dungeons
Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Replies: 252
Views: 144813

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

I'm not sure as the bugfixes between .17 and .18 do not seem to have anything to do with this but that's the only difference I can see. I haven't had such a bug in the very last full playthrough or the editor. Unfortunately I can't find an editor yet and replacing the .dat file with an altered vers...
by Jaberwoke
Wed Jan 07, 2015 11:41 pm
Forum: Custom Dungeons
Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Replies: 252
Views: 144813

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

OGDA wrote:@Jaberwoke
SpoilerShow
Throw a stone along that hallway.
Thank you. Never thought of that.
by Jaberwoke
Wed Jan 07, 2015 10:21 pm
Forum: Custom Dungeons
Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Replies: 252
Views: 144813

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

A very good mod if a little tough in places without the crystals. Before I move on to the sewers I have a question
SpoilerShow
In the Catacomb Lower Level North East corner there is a pit. Above the pit it looks like there is a button but I can find now way of closing the pit.
by Jaberwoke
Wed Sep 17, 2014 8:33 pm
Forum: Modding
Topic: [Mod] The Elder of Murwynd Woods - release version 1.05
Replies: 106
Views: 73718

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Really enjoying this mod. thank you for creating it. Stuck now though I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cub...
by Jaberwoke
Sun Sep 14, 2014 10:41 pm
Forum: Modding
Topic: [Mod] The Elder of Murwynd Woods - release version 1.05
Replies: 106
Views: 73718

Re: [Mod] The Elder of Murwynd Woods - release version 1.05

Really enjoying this mod. thank you for creating it. Stuck now though I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cube...
by Jaberwoke
Mon Apr 07, 2014 11:40 pm
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 64837

Re: Komag's Let's Play The One Room Round Robin 2 blind play

I look forward with relish your "Lets Play", Komag. Excellent. Your love of the game shines through.
by Jaberwoke
Sun Apr 06, 2014 3:52 pm
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 108895

Re: The One Room Round Robin 2 [Help]

@Jaberwoke: Think again about the theme of the room and how that might apply to a fight! What happens if you invert the rules of a normal fight? Thanks. I've already tried just standing there in the hope that he will kill himself but how long does it take? Not that long. Thanks again. It might be b...
by Jaberwoke
Sun Apr 06, 2014 3:29 pm
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 108895

Re: The One Room Round Robin 2 [Help]

JohnWordsworth wrote:@Jaberwoke: Think again about the theme of the room and how that might apply to a fight!
SpoilerShow
What happens if you invert the rules of a normal fight?
Thanks.
SpoilerShow
I've already tried just standing there in the hope that he will kill himself but how long does it take?
by Jaberwoke
Sun Apr 06, 2014 3:02 pm
Forum: Modding
Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
Replies: 207
Views: 108895

Re: The One Room Round Robin 2 [Help]

This dungeon is simply stunning. Currently stuck in Ancylus' room.
SpoilerShow
How do I stop the ice dragon from blocking me in when I look around? Is there something I've missed to get rid of him?
No worries. I just didn't give it time enough.
by Jaberwoke
Sun Jan 26, 2014 4:49 pm
Forum: Modding
Topic: [MOD] The Tomb of Tiggy Tamal
Replies: 86
Views: 57277

Re: [MOD] The Tomb of Tiggy Tamal

I've checked the dungeon's code and test it many times since your last post, but found no issue, all works as expected. Do you play with the last version (1.06)? If you use a previous version (until 1.03 as I can remember), the case of skilled mages that spawn fireball_greater or improved_frostbolt...