Search found 181 matches
- Tue Jan 13, 2015 12:35 am
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 252
- Views: 144813
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
I'm not sure as the bugfixes between .17 and .18 do not seem to have anything to do with this but that's the only difference I can see. I haven't had such a bug in the very last full playthrough or the editor. Unfortunately I can't find an editor yet and replacing the .dat file with an altered vers...
- Wed Jan 07, 2015 11:41 pm
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 252
- Views: 144813
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Thank you. Never thought of that.OGDA wrote:@JaberwokeSpoilerShowThrow a stone along that hallway.
- Wed Jan 07, 2015 10:21 pm
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 252
- Views: 144813
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
A very good mod if a little tough in places without the crystals. Before I move on to the sewers I have a question
SpoilerShow
In the Catacomb Lower Level North East corner there is a pit. Above the pit it looks like there is a button but I can find now way of closing the pit.
- Wed Sep 17, 2014 8:33 pm
- Forum: Modding
- Topic: [Mod] The Elder of Murwynd Woods - release version 1.05
- Replies: 106
- Views: 73718
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Really enjoying this mod. thank you for creating it. Stuck now though I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cub...
- Sun Sep 14, 2014 10:41 pm
- Forum: Modding
- Topic: [Mod] The Elder of Murwynd Woods - release version 1.05
- Replies: 106
- Views: 73718
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Really enjoying this mod. thank you for creating it. Stuck now though I'm in Arkosa Keep and think I have to do something in the "crashed cube room" but can't figure it out. Can anyone help please? There is a purple "wall" preventing me from accessing another area and I reckon something in the "cube...
- Mon Apr 07, 2014 11:40 pm
- Forum: Modding
- Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
- Replies: 124
- Views: 64837
Re: Komag's Let's Play The One Room Round Robin 2 blind play
I look forward with relish your "Lets Play", Komag. Excellent. Your love of the game shines through.
- Sun Apr 06, 2014 3:52 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 108895
Re: The One Room Round Robin 2 [Help]
@Jaberwoke: Think again about the theme of the room and how that might apply to a fight! What happens if you invert the rules of a normal fight? Thanks. I've already tried just standing there in the hope that he will kill himself but how long does it take? Not that long. Thanks again. It might be b...
- Sun Apr 06, 2014 3:29 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 108895
Re: The One Room Round Robin 2 [Help]
Thanks.JohnWordsworth wrote:@Jaberwoke: Think again about the theme of the room and how that might apply to a fight!
SpoilerShowWhat happens if you invert the rules of a normal fight?
SpoilerShow
I've already tried just standing there in the hope that he will kill himself but how long does it take?
- Sun Apr 06, 2014 3:02 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [Help] [Secrets Guide released]
- Replies: 207
- Views: 108895
Re: The One Room Round Robin 2 [Help]
This dungeon is simply stunning. Currently stuck in Ancylus' room.
No worries. I just didn't give it time enough.
SpoilerShow
How do I stop the ice dragon from blocking me in when I look around? Is there something I've missed to get rid of him?
- Sun Jan 26, 2014 4:49 pm
- Forum: Modding
- Topic: [MOD] The Tomb of Tiggy Tamal
- Replies: 86
- Views: 57277
Re: [MOD] The Tomb of Tiggy Tamal
I've checked the dungeon's code and test it many times since your last post, but found no issue, all works as expected. Do you play with the last version (1.06)? If you use a previous version (until 1.03 as I can remember), the case of skilled mages that spawn fireball_greater or improved_frostbolt...