Hey Trudel, yes, from the asset pack v1.. you can see in the objects file that the eyes and mouth are coded to only accept the certain colours: defineObject{ name = "eye_socket_left", class = "Alcove", anchorPos = vec(0.21, 1.58, -0.45), targetPos = vec(0.2, 1.65, -0.45), targetSize = vec(0.1, 0.1, ...