Search found 1025 matches

by akroma222
Sun Jul 21, 2019 10:23 am
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 107501

Re: Shadowgate 2014 "Inspired" (Resource Pack)

They look stunning! :twisted:
Could be cool placed where land meets lava too?
Im guessing you may have defined the red crystals as their own separate objects for folk to place as they like
(hopefully that doesn't sound too presumptuous)
Akroma
by akroma222
Mon Jul 08, 2019 10:41 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 107501

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Thanks akroma, there is a cave area in Shadowgate that really sets a eerie mood and easy to get lost in, but the randomness on how the pillars were laid out and red crystals looked interesting to me, so I based it off of that. Ill show ya a screenshot. But the structural parts in my version I conju...
by akroma222
Mon Jun 10, 2019 2:48 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 107501

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Top Shelf effort Vanblam!
Excuse my ignorance, but is this wall set a recreation of an area from Shadowgate?
Or have you conjured this all up on your lonesome??
(I never played shadowgate so its all new for me! :D )
Akroma
by akroma222
Wed Apr 03, 2019 3:12 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265291

Re: Ask a simple question, get a simple answer

That wasn't an offer to re-implement jamming and backfiring, it was an offer to make the fixed range work with jams and backfires. True that, my mistake :oops: This is one of the last features for Firearm attack I need to fix up (but I know nothing of the math involved) I will post again when I kno...
by akroma222
Tue Apr 02, 2019 2:22 pm
Forum: Mod Creation
Topic: custom animation
Replies: 16
Views: 11959

Re: custom animation

Very nice indeed! :D
by akroma222
Tue Apr 02, 2019 2:14 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265291

Re: Ask a simple question, get a simple answer

defineObject{ name = "really_crappy_gun", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/pistol.fbx", }, { class = "Item", uiName = "Really Crappy Gun", gfxIndex = 333, impactSound = "impact_blunt", weight = 1.1, traits = { "firearm" }, }, { class = "Firear...
by akroma222
Fri Dec 07, 2018 3:25 pm
Forum: Mod Creation
Topic: Testers wanted: Avenie's Awful Adventure
Replies: 50
Views: 38244

Re: Testers wanted: Avenie's Awful Adventure

Just as I had hoped :D :D What you described is exactly what I imagined as I read your update.... ....but, across the stairs too hey!? This is very exciting (and I was told today that my air conditioner is getting fixed in time for summer) More questions I have, but will ask after you've released Av...
by akroma222
Fri Dec 07, 2018 1:21 am
Forum: Mod Creation
Topic: Testers wanted: Avenie's Awful Adventure
Replies: 50
Views: 38244

Re: Testers wanted: Avenie's Awful Adventure

Really like the idea of stairs and slopes, wondering how you accomplished that feat ? Im busting to know how you did this as well minmay hahaha Is it like a graceful sweeping accent / decline - taking no longer than 1 sec, for instance.... .... or a bit more steppy, taking a slightly longer amount ...
by akroma222
Wed Dec 05, 2018 4:17 pm
Forum: Mod Creation
Topic: List of Weapons & Armor
Replies: 46
Views: 43523

Re: List of Weapons & Armor

Here's a diff excel version.
It has Accessories / Weapons / Armor / Shields categories

https://www.dropbox.com/s/uetfv83fej5v7 ... .xlsx?dl=0
by akroma222
Wed Dec 05, 2018 4:13 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265291

Re: Ask a simple question, get a simple answer

To piggy back on the food question. Is there a way to 'lock' a champions food bar, until say an item is used or spell is cast? For example a 'curse of hunger' until remove curse is cast. Could also work in the opposite with an elixir of plenty where it stops champions decay for a period of time. So...