Search found 1025 matches

by akroma222
Tue Aug 27, 2019 6:06 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46798

Re: [WIP] Akromas GUI - Rune Panel

Hi again! 1. I scraped together some more colour scheme ideas.... :roll: :D https://i.imgur.com/X7j4Oa1.png https://i.imgur.com/klocH7W.png https://i.imgur.com/mFdY1bp.png https://i.imgur.com/9hMbqRc.png https://i.imgur.com/35OPOPy.png https://i.imgur.com/9MFJerE.png https://i.imgur.com/SVYEkyA.png ...
by akroma222
Mon Aug 26, 2019 1:32 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265359

Re: Ask a simple question, get a simple answer

2) Fiddling with skill points via onEquipItem and onUnequipItem is bad, I know. How could I at least prevent the 5th skill point from getting removed when unquipping the item with a maxed out skill (concentration lvl 5)? Permanent removal of a skill point seems pretty bad. onEquipItem = function(se...
by akroma222
Mon Aug 26, 2019 1:29 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265359

Re: Ask a simple question, get a simple answer

Artifacts of might: dm_resource_log2 asset pack has a particle called dm_waterdrops that's used in a cave-in ceiling I'd like to make a placable object of these waterdrops to create a nonintrusive rain effect :) I have the entire pack in my mod. Would this work? Hey Pompidom, Ive used this texture ...
by akroma222
Mon Aug 19, 2019 6:01 pm
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 146
Views: 120598

Re: [WIP] GrimTK GUI Framework

grimtk based Question, (re clicking through windows/widgets) posted in simple Q simple A thread
viewtopic.php?f=22&t=7951&p=120714#p120714
Akroma
EDIT: Nevermind, found a suitable workaround 8-)
by akroma222
Mon Aug 19, 2019 6:01 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265359

Re: Ask a simple question, get a simple answer

I need ask a grimtk related question, I will post here but link it in the grimtk thread. If this is an easy thing and Ive just missed an obvious fix - pls correct me... OK the issue is mouse clicking through grimtk windows / widgets .... and in doing so >> activating things from the vanilla game tha...
by akroma222
Mon Aug 19, 2019 4:42 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46798

Re: [WIP] Akromas GUI - Rune Panel

Hey All, I will now finish up the rune panel explanation - and .... .....I need ask anyone reading this - their opinion on potential solutions to a problem im having with : mouse clicking through grimtk (my runepanel) windows / widgets >> mouse clicking vanilla game things (weapon swap buttons) that...
by akroma222
Sat Aug 17, 2019 8:25 am
Forum: Mod Creation
Topic: Grimrock 1 Editor Mods
Replies: 6
Views: 3431

Re: Grimrock 1 Editor Mods

Got the Mines, will post them up later with the others you asked for :)
by akroma222
Mon Aug 12, 2019 4:10 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46798

Re: [WIP] Akromas GUI - Rune Panel

Arkoma: what I was wondering. If your mod legacy of lies is out and is complete and your systems (characters, traits, spells, etc..) are complete.... Ok, here are the areas of mod work Ive done or at least begun Their tasks are split into ESSENTIAL and CAN WAIT I will give an explanation of what is...
by akroma222
Sat Aug 10, 2019 11:29 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46798

Re: [WIP] Akromas GUI - Rune Panel

Arkoma: what I was wondering. If your mod legacy of lies is out and is complete and your systems (characters, traits, spells, etc..) are complete. Are you going to share them with the community to use in their mods ? And if so. Will they be easy to implement ? Just curious, becouse I really, really...