Search found 1025 matches
- Tue Aug 27, 2019 6:06 pm
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 46798
Re: [WIP] Akromas GUI - Rune Panel
Hi again! 1. I scraped together some more colour scheme ideas.... :roll: :D https://i.imgur.com/X7j4Oa1.png https://i.imgur.com/klocH7W.png https://i.imgur.com/mFdY1bp.png https://i.imgur.com/9hMbqRc.png https://i.imgur.com/35OPOPy.png https://i.imgur.com/9MFJerE.png https://i.imgur.com/SVYEkyA.png ...
- Mon Aug 26, 2019 1:32 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265359
Re: Ask a simple question, get a simple answer
2) Fiddling with skill points via onEquipItem and onUnequipItem is bad, I know. How could I at least prevent the 5th skill point from getting removed when unquipping the item with a maxed out skill (concentration lvl 5)? Permanent removal of a skill point seems pretty bad. onEquipItem = function(se...
- Mon Aug 26, 2019 1:29 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265359
Re: Ask a simple question, get a simple answer
Artifacts of might: dm_resource_log2 asset pack has a particle called dm_waterdrops that's used in a cave-in ceiling I'd like to make a placable object of these waterdrops to create a nonintrusive rain effect :) I have the entire pack in my mod. Would this work? Hey Pompidom, Ive used this texture ...
- Mon Aug 19, 2019 6:01 pm
- Forum: Mod Creation
- Topic: [WIP] GrimTK GUI Framework
- Replies: 146
- Views: 120598
Re: [WIP] GrimTK GUI Framework
grimtk based Question, (re clicking through windows/widgets) posted in simple Q simple A thread
viewtopic.php?f=22&t=7951&p=120714#p120714
Akroma
EDIT: Nevermind, found a suitable workaround
viewtopic.php?f=22&t=7951&p=120714#p120714
Akroma
EDIT: Nevermind, found a suitable workaround

- Mon Aug 19, 2019 6:01 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3708
- Views: 1265359
Re: Ask a simple question, get a simple answer
I need ask a grimtk related question, I will post here but link it in the grimtk thread. If this is an easy thing and Ive just missed an obvious fix - pls correct me... OK the issue is mouse clicking through grimtk windows / widgets .... and in doing so >> activating things from the vanilla game tha...
- Mon Aug 19, 2019 4:42 am
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 46798
Re: [WIP] Akromas GUI - Rune Panel
Hey All, I will now finish up the rune panel explanation - and .... .....I need ask anyone reading this - their opinion on potential solutions to a problem im having with : mouse clicking through grimtk (my runepanel) windows / widgets >> mouse clicking vanilla game things (weapon swap buttons) that...
- Sat Aug 17, 2019 11:03 am
- Forum: Mod Creation
- Topic: Grimrock 1 Editor Mods
- Replies: 6
- Views: 3431
- Sat Aug 17, 2019 8:25 am
- Forum: Mod Creation
- Topic: Grimrock 1 Editor Mods
- Replies: 6
- Views: 3431
Re: Grimrock 1 Editor Mods
Got the Mines, will post them up later with the others you asked for 

- Mon Aug 12, 2019 4:10 pm
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 46798
Re: [WIP] Akromas GUI - Rune Panel
Arkoma: what I was wondering. If your mod legacy of lies is out and is complete and your systems (characters, traits, spells, etc..) are complete.... Ok, here are the areas of mod work Ive done or at least begun Their tasks are split into ESSENTIAL and CAN WAIT I will give an explanation of what is...
- Sat Aug 10, 2019 11:29 pm
- Forum: Mod Creation
- Topic: [WIP] Akroma Asset Pack
- Replies: 49
- Views: 46798
Re: [WIP] Akromas GUI - Rune Panel
Arkoma: what I was wondering. If your mod legacy of lies is out and is complete and your systems (characters, traits, spells, etc..) are complete. Are you going to share them with the community to use in their mods ? And if so. Will they be easy to implement ? Just curious, becouse I really, really...