
Search found 1025 matches
- Mon Oct 22, 2012 8:03 am
- Forum: Modding
- Topic: [Wall Set] Northern Dungeon
- Replies: 30
- Views: 18923
Re: [Wall Set] Northern Dungeon
Awesome work Daniv!! Deciding whether to make Hell/Underworld hot or cold.... I think I have my answer 

Re: monsters
This is super extremely exciting stuff. Nice work Wallasaurus
If I may make a suggestion??
Has anyone considered the Gazers (flying tenticly eye ball things that shoot lightning) from Ultima Underworld?
Or perhaps the Starks (flying chicken -like creatures that shoot fire) from Lands of Lore??

If I may make a suggestion??
Has anyone considered the Gazers (flying tenticly eye ball things that shoot lightning) from Ultima Underworld?
Or perhaps the Starks (flying chicken -like creatures that shoot fire) from Lands of Lore??
- Wed Oct 17, 2012 10:47 am
- Forum: Modding
- Topic: New Spells >> show them off here
- Replies: 207
- Views: 169520
Re: New Spells >> show them off here
Hey Bilchew! sure, this is what I found: mod_assets/scripts/objects.lua:844: bad argument #1 to 'getChampion' (number expected, got table) stack traceback: [C]: in function 'error' [string "ScriptInterface.lua"]: in function 'getChampion' mod_assets/scripts/objects.lua:844: in function 'onCast' [str...
- Tue Oct 16, 2012 4:36 pm
- Forum: Modding
- Topic: New Spells >> show them off here
- Replies: 207
- Views: 169520
Re: New Spells >> show them off here
Hey! Thanks heaps for that, the editor is still crashing with no error message - but now I understand where you meant me to replace the coding (I also needed to make the '=' on line 14 a '==' before the editor would load up). I am off to sleep now, but will play around with the new code soon, thanks...
- Tue Oct 16, 2012 10:44 am
- Forum: Modding
- Topic: New Spells >> show them off here
- Replies: 207
- Views: 169520
Re: New Spells >> show them off here
Ahh thanks for your speedy reply... got the scrolls sorted ;) With regards to changing the Enchant Arrow script - might need a little further help - not sure exactly how to do this.. defineSpell{ name = "enchant_arrow", uiName = "Enchant Arrow", skill = "spellcraft", level = 10, runes = "DF", manaCo...
- Tue Oct 16, 2012 8:20 am
- Forum: Modding
- Topic: New Spells >> show them off here
- Replies: 207
- Views: 169520
Re: New Spells >> show them off here
Hey folks! Nice spells :-) I have managed to get: Heal party, Fan of Knives, Create food and Calignous Curse to work no dramas! THANK YOU (loving the idea of more and more spells) @Bilchew- I also managed to get Enchant Arrow to work fine (only while arrows are on cursor, as instructed) - but - is t...
- Sun Oct 14, 2012 12:42 pm
- Forum: Modding
- Topic: can timer code be used in scripts?
- Replies: 12
- Views: 7004
Re: can timer code be used in scripts?
Thanks Komag :) I read through the thread but I wanted to stick with Antti's code (as I kind of understand it lol) I did nut out a solution though... Script ends with... ...................... elseif timecount == 29 then timecount = 0 cooltimer2: deactivate() end timecount = timecount +1 end Thanks ...
- Sun Oct 14, 2012 6:19 am
- Forum: Modding
- Topic: can timer code be used in scripts?
- Replies: 12
- Views: 7004
Re: can timer code be used in scripts?
Hey Guys, I have used the script (as above) to open and close a series of pit/trap doors (similar to the trapdoor run on level 5 of Mount Grimrock)... script works great (THANK YOU!). However, the script will only run through once. There is a hidden pressure plate which is connected to a timer which...
- Wed Oct 10, 2012 1:49 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 174598
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
You guys = "ALCOVE MASTERS"
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- Sat Oct 06, 2012 2:56 pm
- Forum: Modding
- Topic: Destroying and then respawning a key puzzle item
- Replies: 4
- Views: 6698
Re: Destroying and then respawning a key puzzle item
OK! My bad, the first code works a treat
Thanks heaps John, this little conundrum was curtailing the deviousness of a couple of my puzzles.... Thank you!!
