Search found 1025 matches

by akroma222
Mon Oct 22, 2012 8:03 am
Forum: Modding
Topic: [Wall Set] Northern Dungeon
Replies: 30
Views: 18923

Re: [Wall Set] Northern Dungeon

Awesome work Daniv!! Deciding whether to make Hell/Underworld hot or cold.... I think I have my answer ;)
by akroma222
Sat Oct 20, 2012 6:40 am
Forum: Modding
Topic: monsters
Replies: 336
Views: 205295

Re: monsters

This is super extremely exciting stuff. Nice work Wallasaurus :D
If I may make a suggestion??
Has anyone considered the Gazers (flying tenticly eye ball things that shoot lightning) from Ultima Underworld?
Or perhaps the Starks (flying chicken -like creatures that shoot fire) from Lands of Lore??
by akroma222
Wed Oct 17, 2012 10:47 am
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 169520

Re: New Spells >> show them off here

Hey Bilchew! sure, this is what I found: mod_assets/scripts/objects.lua:844: bad argument #1 to 'getChampion' (number expected, got table) stack traceback: [C]: in function 'error' [string "ScriptInterface.lua"]: in function 'getChampion' mod_assets/scripts/objects.lua:844: in function 'onCast' [str...
by akroma222
Tue Oct 16, 2012 4:36 pm
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 169520

Re: New Spells >> show them off here

Hey! Thanks heaps for that, the editor is still crashing with no error message - but now I understand where you meant me to replace the coding (I also needed to make the '=' on line 14 a '==' before the editor would load up). I am off to sleep now, but will play around with the new code soon, thanks...
by akroma222
Tue Oct 16, 2012 10:44 am
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 169520

Re: New Spells >> show them off here

Ahh thanks for your speedy reply... got the scrolls sorted ;) With regards to changing the Enchant Arrow script - might need a little further help - not sure exactly how to do this.. defineSpell{ name = "enchant_arrow", uiName = "Enchant Arrow", skill = "spellcraft", level = 10, runes = "DF", manaCo...
by akroma222
Tue Oct 16, 2012 8:20 am
Forum: Modding
Topic: New Spells >> show them off here
Replies: 207
Views: 169520

Re: New Spells >> show them off here

Hey folks! Nice spells :-) I have managed to get: Heal party, Fan of Knives, Create food and Calignous Curse to work no dramas! THANK YOU (loving the idea of more and more spells) @Bilchew- I also managed to get Enchant Arrow to work fine (only while arrows are on cursor, as instructed) - but - is t...
by akroma222
Sun Oct 14, 2012 12:42 pm
Forum: Modding
Topic: can timer code be used in scripts?
Replies: 12
Views: 7004

Re: can timer code be used in scripts?

Thanks Komag :) I read through the thread but I wanted to stick with Antti's code (as I kind of understand it lol) I did nut out a solution though... Script ends with... ...................... elseif timecount == 29 then timecount = 0 cooltimer2: deactivate() end timecount = timecount +1 end Thanks ...
by akroma222
Sun Oct 14, 2012 6:19 am
Forum: Modding
Topic: can timer code be used in scripts?
Replies: 12
Views: 7004

Re: can timer code be used in scripts?

Hey Guys, I have used the script (as above) to open and close a series of pit/trap doors (similar to the trapdoor run on level 5 of Mount Grimrock)... script works great (THANK YOU!). However, the script will only run through once. There is a hidden pressure plate which is connected to a timer which...
by akroma222
Wed Oct 10, 2012 1:49 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 174598

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

You guys = "ALCOVE MASTERS"

end
by akroma222
Sat Oct 06, 2012 2:56 pm
Forum: Modding
Topic: Destroying and then respawning a key puzzle item
Replies: 4
Views: 6698

Re: Destroying and then respawning a key puzzle item

OK! My bad, the first code works a treat :D Thanks heaps John, this little conundrum was curtailing the deviousness of a couple of my puzzles.... Thank you!!