Search found 1025 matches

by akroma222
Wed Apr 22, 2020 5:29 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46778

Re: [WIP] Akromas GUI - Rune Panel

Hey All, Firstly, apologies for my absence and inconsistent communication.. Last years 'life' issues are resolved and so gladly, I have been able to again work consistently on my asset pack Before I did though, I went back and replayed through vanilla Grimrock 2 a few times after doing some 'party b...
by akroma222
Mon Feb 24, 2020 1:56 am
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 465
Views: 286727

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Hey All, Just a quick message - apologies for my absence and for not keeping this updated over my time away (I have been assisting my dad over summer with renovations and research work while he underwent chemotherapy) In the next 2 weeks I will post a number of console commands that will fix the afo...
by akroma222
Mon Sep 16, 2019 8:41 pm
Forum: Mod Creation
Topic: How to deal with player stupidity
Replies: 3
Views: 5048

Re: How to deal with player stupidity

Environmental hazards that become negligible to higher level characters. A mildly poison fog, for instance; or a submerged entry that is a bit far to travel on paltry hitpoints. Make it open, but an act of attrition to get there, or to stay there. Environmental distractions that look and sound atte...
by akroma222
Sun Sep 15, 2019 10:10 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265263

Re: Ask a simple question, get a simple answer

I simply want it to spawn a new turtle at the location of the script whenever the turtle is killed. Try this: function spawnTurtleOnDie(mon) local spawnPoint = findEntity(self.go.id) local newTurtle = spawnPoint:spawn("turtle").monster:addConnector("onDie", self.go.id, "spawnTurtleOnDie") end spawn...
by akroma222
Sun Sep 01, 2019 5:19 am
Forum: Mod Creation
Topic: upside down map
Replies: 12
Views: 9791

Re: upside down map

:mrgreen: Awesome :twisted: Clarify for me? You could potentially invert an entire room and back again by, for example, pulling a switch?? You can if you are rotating the camera, but that looks assembled from assets. https://www.dropbox.com/s/0jeepg84n0fkvfc/grimrock2_2.avi?dl=0 *Rotating the camer...
by akroma222
Sun Sep 01, 2019 5:15 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265263

Re: Ask a simple question, get a simple answer

Isaac wrote:
Sat Aug 31, 2019 6:31 pm
Lua is case sensitive. You must make the changes to the id string for hudPrint.

Example:

Code: Select all

traitId = "meditation"

function capitalize(idString)
	return string.upper(idString:sub(1,1))..idString:sub(-(#idString-1))
end

hudPrint(capitalize(traitId))
Ah, thanks Isaac ;)
by akroma222
Sat Aug 31, 2019 1:52 pm
Forum: Mod Creation
Topic: upside down map
Replies: 12
Views: 9791

Re: upside down map

:mrgreen: Awesome :twisted:
Clarify for me?
You could potentially invert an entire room and back again by, for example, pulling a switch??
by akroma222
Sat Aug 31, 2019 1:47 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265263

Re: Ask a simple question, get a simple answer

If I equip the last item of a custom armor set, it seems to spam the message/sound every frame. Is there a way to get the message/sound only once? Would adding/removing a trait for that be the better choice? { class = "EquipmentItem", protection = 2, evasion = 3, onRecomputeStats = function(self, c...
by akroma222
Wed Aug 28, 2019 7:41 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46778

Re: [WIP] Akromas GUI - Rune Panel

Ok, here are the areas of mod work Ive done or at least begun Their tasks are split into ESSENTIAL and CAN WAIT Here is a revision of that priority list Statistics Menu Add scripting support so correct info is displayed for Item types (ammo, bomb, bare hand, caster, runeitem) Check get / set functi...
by akroma222
Tue Aug 27, 2019 9:09 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 46778

Re: [WIP] Akromas GUI - Rune Panel

The Video demonstration is stunning. *thumbs up! There are so many spells, no idea how the player can memorize them. :D Thank you maneus! The spell count (including vanilla spells) for Labyrinth was up around 120 .... ... and yes, definitely too many rune gestures to remember for the player. Ive tr...