Search found 305 matches

by crisman
Tue Dec 04, 2012 7:11 pm
Forum: Modding
Topic: Petri consumes glögg and codes with you
Replies: 92
Views: 21833

Re: Petri consumes glögg and codes with you

Fragile boolean on item definition. If thrown, the item breaks when hit something.

dind't know those hooks were already implemented O_o
Can you update the scripts definition, please?? :D
by crisman
Tue Dec 04, 2012 7:02 pm
Forum: Modding
Topic: Petri consumes glögg and codes with you
Replies: 92
Views: 21833

Re: Petri consumes glögg and codes with you

party hook: onDealDamage()
monster hook: getHealth()
monster hook: setHealth()

(hope I understood correctly what I had to do :S)
by crisman
Tue Dec 04, 2012 4:58 pm
Forum: Modding
Topic: A newcomer needs scripting help beyond my powers
Replies: 2
Views: 1010

Re: A newcomer needs scripting help beyond my powers

If I understood correctly what you want to do, a possible code could be: There are two scripts, the first one: function exit() if dungeon_alcove_1:containedItems ~= 1 or dungeon_alcove_5:containedItems ~= 1 or dungeon_alcove_4:containedItems ~= 1 then return end for i in dungeon_alcove_1:containedIt...
by crisman
Tue Dec 04, 2012 4:14 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 467
Views: 301018

Re: [MOD] Labyrinth of Lies (half complete)

Damn, seems I'm stuck now. I'm at The Core, let's say "part 2", where I have to put a gem to open the door (walltext says: "and the other one")... Bad news is: I only have a green gem with me, and it does not open it! I'm worried because probably I left a gem behind me. When I reached the Engine roo...
by crisman
Tue Dec 04, 2012 2:37 pm
Forum: Modding
Topic: [ASSET] 6 dragons update v1.1
Replies: 16
Views: 17730

Re: [ASSETS] 6 dragons update v1.1

Thanks for fixing it! :D
I was a bit worried, because my dungeon is full of cr@p, so it could be just me, but I wanted to be sure ;)
Thanks again!
by crisman
Tue Dec 04, 2012 1:39 am
Forum: Modding
Topic: [ASSET] 6 dragons update v1.1
Replies: 16
Views: 17730

Re: [ASSETS] 6 dragons

When I try to hit a dragon with a throwing weapon (arrows, quarrels, bullets), the game crashes! :o Anybody elses?? EDIT: by the way, I tried them a bit, and overall they aren't bad, obvious blockers should be used for avoiding clipping inside walls. I really REALLY like the sounds, when they move, ...
by crisman
Mon Dec 03, 2012 5:57 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 467
Views: 301018

Re: [MOD] Labyrinth of Lies (half complete)

Yes, I realize balancing it's a real pain, so much if you add new stuff. Darkburst is really good spell, Bless is really useful too! Maybe a nice thing could be swapping the level between dark burst and light missile? (can't remember if dark burst is spellcraft or staff defense... ^_^) I'll see late...
by crisman
Mon Dec 03, 2012 2:18 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 467
Views: 301018

Re: [MOD] Labyrinth of Lies (half complete)

Light missile is dealing 40-50 points of damage to me :D Criticals can deal 100+ damage. My personal thought: light missile, since it's a low skill - long range spell should deal very low (also cheap? I haven't checked how much energy it drains) amount of damage, like 15-20, or even less, since the ...
by crisman
Sun Dec 02, 2012 4:26 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 467
Views: 301018

Re: [MOD] Labyrinth of Lies (half complete)

Hey there! I had to restart the dungeon because of the update :( But I've seen it's been improved a lot (treasure chests, new spells, new musics, new areas) Now I've reached level 4 (2nd level). My only concern is the magic missile - it's the only new-spell I can use for now -, seems way too OP for ...
by crisman
Sun Dec 02, 2012 2:11 pm
Forum: Modding
Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
Replies: 70
Views: 44845

Re: [WIP] Forest Tileset sneak peek - UPDATE 2.Dec

That is so awesome! I hope we can see some vids, especially for the portal, because it looks so damn cool!!
:Q_____