Search found 305 matches

by crisman
Fri Oct 05, 2012 2:20 pm
Forum: Modding
Topic: Elevator test
Replies: 26
Views: 9070

Re: Elevator test

Oh man, that elevator is amazing :D
You may add this song while it's moving!! :mrgreen:
http://www.youtube.com/watch?v=wGj4A8tT50M
by crisman
Fri Oct 05, 2012 4:19 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 689
Views: 311783

Re: [WIP] Grimrock Model Tookit

Excellent, it's working now! You did a really good job! :D
Thank you so much for your efforts and patience!
by crisman
Thu Oct 04, 2012 9:09 pm
Forum: Modding
Topic: Dungeon Editor Released!
Replies: 47
Views: 19847

Re: Dungeon Editor Released!

Congratulations about this milestone! :D
by crisman
Thu Oct 04, 2012 7:43 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Once I've tried to make a goromorg statue fourway acting like an alcove, for placing scrolls on it (if I recall correctly in the base game you can find a scroll on it once). For some reasons the model shifted forward and it wasn't in the middle of a square anymore. I should try that again... Hint: ...
by crisman
Thu Oct 04, 2012 3:44 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Neikun wrote:If you turn a floor object into an alcove, it'll place itself against a wall.
You might be able to fix this by defining it as an altar.
Ah, good point! never thought about the altar!
by crisman
Thu Oct 04, 2012 3:22 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Once I've tried to make a goromorg statue fourway acting like an alcove, for placing scrolls on it (if I recall correctly in the base game you can find a scroll on it once).
For some reasons the model shifted forward and it wasn't in the middle of a square anymore.
I should try that again...
by crisman
Thu Oct 04, 2012 1:51 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Batty wrote:The single hook could probably be made to work well...hmmm...interesting...
I think putting it on the wall requires a modification to the model itself. I think...
by crisman
Thu Oct 04, 2012 1:46 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Damn, my pictures are freaking big :shock: . Hope it's not a problem, otherwise I'll put them in a spoiler!
by crisman
Thu Oct 04, 2012 1:38 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Helmet of valor stuff. I think it can be tweaked much better, though. http://cloud.steampowered.com/ugc/558702965933006119/3A1A6CF31E7FCEB578F8F6F6BA0BC9D2F482973C/ defineObject{ name = "statue_alcove_sword_helmet", class = "Alcove", anchorPos = vec(-0.055, 1.99, 0.167), anchorRotation = vec(13,0,0)...
by crisman
Thu Oct 04, 2012 12:57 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

I'm having a issue with the sword statue. I wanted to try the same stuff, just for fun, with the sword statue instead of the spear one and... my editor crashes when I try to place it in the dungeon. :shock: I've used the same exactly code I've used for the spear statue so far, changed only the mode...