Search found 305 matches

by crisman
Sat Oct 06, 2012 1:33 pm
Forum: Modding
Topic: Dead bug
Replies: 8
Views: 2394

Re: Dead bug

Problem solved, I guess. There is a Champion:damage() script, and I think that will fix everything.
It was interesting thought, I imagined you can script some walls becoming fake once dead in a way ^_^
but it's too buggy (sound reason) for implement such thing.
by crisman
Sat Oct 06, 2012 4:58 am
Forum: Modding
Topic: Dead bug
Replies: 8
Views: 2394

Re: Dead bug

See if enemies will attack you next Enemy attacks you, yes. They behave like you're still alive. But they deal no damage! :mrgreen: Noticed another sound bug. When you're dead, sounds will be turned off (doors, monsters, they won't do any noise), except the music. If you revive with a crystal... vi...
by crisman
Sat Oct 06, 2012 4:55 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176737

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Now just mix that up with the fire mouth dragon statue so that when you remove the item, the fire goes out and you have yourself some seriously wicked shit. haha. On my to-do list tomorrow: modify an eye socket to adjust my metal_junk_block altar. If I do it right, I won't even need a junk_block de...
by crisman
Sat Oct 06, 2012 4:49 am
Forum: Modding
Topic: Dead bug
Replies: 8
Views: 2394

Re: Dead bug

Neikun wrote:hmm.
I don't believe there's a scripting hook for ifParty=dead lol
eheh nope. I think the game recognize a death only with a onDamage hook. Since I wasn't taking damage by monsters, falls or magics, I guess the game doesn't check the health of the party unless hit by something .
by crisman
Sat Oct 06, 2012 4:27 am
Forum: Modding
Topic: Dead bug
Replies: 8
Views: 2394

Re: Dead bug

Komag wrote:that's kinda cool - does the healing crystal work to "revive" everyone?
Have no idea!
I'll try!
EDIT: it's working! All my party has been revived!
EDIT EDIT: I've noticed that if you revive the entire party the music will go off. Weird!
by crisman
Sat Oct 06, 2012 4:24 am
Forum: Modding
Topic: Dead bug
Replies: 8
Views: 2394

Dead bug

If your party 'artificially' die via script with the Champion:modifyStat("health", -value), it's not game over. You can keep walking, picking up items and so on. You can't fight thought. I did a trap with this script and accidentally walked into it. Or it's a new Ghost feature I wasn't aware of? :tw...
by crisman
Sat Oct 06, 2012 2:52 am
Forum: Modding
Topic: Default starting equipment (just an idea)
Replies: 1
Views: 927

Re: Default starting equipment (just an idea)

Yes, it is possible to do such thing. It's only really long, since you are saying it must depend on race, skills. Roughtly, I think there are 18 possibilities. Unless there's a way much faster (I'm learning new stuff from lua every day...), I'll try to do two or three possibilities for you, to give ...
by crisman
Sat Oct 06, 2012 1:08 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176737

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

True, but you can always 'cheat' ;) http://cloud.steampowered.com/ugc/558702965972609190/C594A16A73E1AEA4637A2368372B2DE95C63F24C/ I'm working on the dragon, and I'm using a eye socket. I've placed it on a wall, and then cancelled :D EDIT: Here's the dragon socket, it accepts magic orb, zhandul and ...
by crisman
Sat Oct 06, 2012 1:00 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176737

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

Nice idea, find a weapon inside the garbage. I think you should try that with the eye socket.
by crisman
Sat Oct 06, 2012 12:19 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176737

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

I don't think that should be a problem. We are Alcove Masters right now! :lol:
I'll do that a bit later, now I'm a bit busy with something else!