Search found 305 matches

by crisman
Sat Oct 06, 2012 4:50 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

thank you for the pics, I couldn't find a really good spot for taking them! :D
by crisman
Sat Oct 06, 2012 4:40 pm
Forum: Modding
Topic: Possible to texture an existing asset without overwriting?
Replies: 10
Views: 3888

Re: Possible to texture an existing asset without overwritin

Turns out changing crystal is much much more difficult than I expected. I got this: http://cloud.steampowered.com/ugc/558702965985638429/7A485714E24026527AB23936AC67298DD04D1291/ IMHO it seems that the Crystal has its own encoded script that cannot be modified. I've modified the particle System and ...
by crisman
Sat Oct 06, 2012 4:05 pm
Forum: Modding
Topic: Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)
Replies: 7
Views: 2808

Re: Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)

Delightful!! Works like a charm :) Many thanks Crisman, that code if fairly simple indeed (even I know what's going on!) hehehe Scripting and coding is so foreign to me, but a few days in and I am managing some nifty puzzles..... The problem is my creativity seems to be exceeding my skill in making...
by crisman
Sat Oct 06, 2012 3:54 pm
Forum: Modding
Topic: [Script] for timed effects with stats
Replies: 7
Views: 3205

Re: [Script] for timed effects with stats

for i = champion:getOrdinal(), champion:getOrdinal() do When I use this exact line in a function, I get yet another "attempt to index global ''champion', a nil value" error. (capital C or otherwise) I get these enough to want to stop scripting permanently. I came looking for instructions to access/...
by crisman
Sat Oct 06, 2012 3:34 pm
Forum: Modding
Topic: Possible to texture an existing asset without overwriting?
Replies: 10
Views: 3888

Re: Possible to texture an existing asset without overwritin

For the particles effects there's something that should be done first. Probabily changing particle is the sneakiest part!
by crisman
Sat Oct 06, 2012 2:59 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 176742

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

I've tried it out and it's looking fantastic! Yes, placing socket on the wall and then remove it it's a bit of annoying. But it works well!
make a shaft as a weapon I think it's the easiest part, I've done a pickaxe without any problems ^^
by crisman
Sat Oct 06, 2012 2:44 pm
Forum: Modding
Topic: Possible to texture an existing asset without overwriting?
Replies: 10
Views: 3888

Re: Possible to texture an existing asset without overwritin

If you want to have two copies of the healing crystal, one blue and one green in the same dungeon... well, no, this require some editing. You have to use the John's tool http://www.grimrock.net/forum/viewtopic.php?f=14&t=3325 With this tool, you can copy the healing crystal model, and change the mat...
by crisman
Sat Oct 06, 2012 2:23 pm
Forum: Modding
Topic: [Wall Set] High Temple
Replies: 27
Views: 17647

Re: [Wall Set] High Temple

Wow I really like this wallSet! But it can't compete with my personal wallset! (because it's like Bolt challanging a snail - my wallset is the snail -, so yeah, you just cannot compete with me :lol: ) the only 'problem' is that pressure plate kinda camouflage. But I think this could be used to creat...
by crisman
Sat Oct 06, 2012 2:12 pm
Forum: Modding
Topic: Puzzle involving a route
Replies: 4
Views: 1556

Puzzle involving a route

I want to share my "wonderful" script (because it really saved me tons of work :mrgreen: ), for a 'route' puzzle, like the... uhm, the secret on level 6 (I don't remember the name that secret has a name like roundabout or something like that) which you have to walk around some pillars in a certain w...
by crisman
Sat Oct 06, 2012 1:45 pm
Forum: Modding
Topic: Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)
Replies: 7
Views: 2808

Re: Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)

I did the same puzzle, but with 4 gems and 7 alcoves. And I've used two script, one complicate, and a simple one. it was the second puzzle I've worked on... and it's pretty complicated, yes. Probably now I think I'll write it in another way, but it's working, so I won't rewrite it... (any suggestion...