Search found 305 matches

by crisman
Thu Feb 07, 2013 7:46 pm
Forum: Modding
Topic: Sets custom scroll image to be displayed in the tooltip
Replies: 7
Views: 2460

Re: Sets custom scroll image to be displayed in the tooltip

Why using gimp when you have photoshop :D
I'm glad it works now ;)
by crisman
Thu Feb 07, 2013 6:10 pm
Forum: Modding
Topic: Sets custom scroll image to be displayed in the tooltip
Replies: 7
Views: 2460

Re: Sets custom scroll image to be displayed in the tooltip

Then I think its the converter... Probably there are some parameters you are not considering while converting, or there aren't at all...
You should try with gimp and its .dds plug-in.
If you wish I might try to convert a picture for you with PM ;)
by crisman
Thu Feb 07, 2013 5:26 pm
Forum: Modding
Topic: Sets custom scroll image to be displayed in the tooltip
Replies: 7
Views: 2460

Re: Sets custom scroll image to be displayed in the tooltip

Then I don't think I'll be so useful, but I'll try to help you anyway :) Try to call the file with a .tga format. Do not rename the file, just call it like that in the editor, such as TarotCard01:setScrollImage("mod_assets/textures/scroll_images/TheWisdow.tga") If it won't work, then I think there's...
by crisman
Thu Feb 07, 2013 5:07 pm
Forum: Modding
Topic: Sets custom scroll image to be displayed in the tooltip
Replies: 7
Views: 2460

Re: Sets custom scroll image to be displayed in the tooltip

Exactly, are you having problems placing the scroll on the alcove, or add the image to the scroll?
by crisman
Thu Feb 07, 2013 3:46 pm
Forum: Modding
Topic: Any way to destroy entities?
Replies: 8
Views: 4639

Re: Useful scripts repository

Is there any possibility set the destruction only by defined weapon (for example pickaxe)? Yes, there is. It's a bit complicated but it's doable. First, you must clone the party with an onAttack hook, like this: cloneObject{ name = "party", baseObject = "party", onAttack = function (self, weapon) r...
by crisman
Wed Feb 06, 2013 9:39 pm
Forum: Modding
Topic: [to Devs] An idea to improve Altars/Alcoves
Replies: 2
Views: 916

[to Devs] An idea to improve Altars/Alcoves

I had an idea on how to improve usability of altars and alcoves for scripting in the editor. Not sure if it can be implemented, but I'll give it a try :) Usually altars and alcoves are used for holding items, but also they are involved for puzzles. We all know how to make a simple script to open a d...
by crisman
Tue Feb 05, 2013 10:20 pm
Forum: Modding
Topic: Completing Demon Eye Gem Sockets for Door Unlock
Replies: 6
Views: 4090

Re: Completing Demon Eye Gem Sockets for Door Unlock

Not sure if it can help, but if you want a multi-purpose socket (which accept all the gem of all colors, I use it a lot for my puzzles :D), you may want this code (It's just for the mouth socket, but you can use it also for the eyes). cloneObject{ name = "mouth_socket_multigem", baseObject = "mouth_...
by crisman
Sun Feb 03, 2013 10:22 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 279431

Re: [Models] New created Models..

Your wall set is becoming incredibly astonishing! I can't wait to see it in action :) And I love that button! As Neikun said, it's evil, yes... but it's a dungeon, after all! What did you expect? Secret buttons with an arrow neon sign on top of it? :mrgreen: Let''s just hope the secret it conceal co...
by crisman
Sun Feb 03, 2013 7:45 pm
Forum: Modding
Topic: need help ' onUseItem '
Replies: 13
Views: 3779

Re: need help ' onUseItem '

try this: function chaos_wall_destroy() local nameteleporter = findEntity("tele"..counter_chaos:getValue()) print ("dest "..nametele) nameteleporter:destroy() end The reason is because you are actually trying to call an entity with a string, findEntity will turn a string into an entity :) Or whateve...
by crisman
Sun Feb 03, 2013 10:13 am
Forum: Modding
Topic: [solved] This is very frustrating!
Replies: 7
Views: 3065

Re: [solved] This is very frustrating!

Surely that's weird... but at least you solved it, and that's the important :D