Search found 537 matches

by Leki
Tue Mar 17, 2015 3:42 pm
Forum: Mod Creation
Topic: Help req - Info for creating + animating custom monsters
Replies: 14
Views: 12055

Re: Help req - Info for creating + animating custom monsters

If you want to make custom monster, you need tools for that - e.g. Blender. Then use info and script shared here: http://www.grimrock.net/forum/viewtopic.php?f=22&t=8086 To get answers for your questions (polycount, riging, texture etc) just use asset pack: http://www.grimrock.net/forum/viewtopic.p...
by Leki
Wed Feb 25, 2015 3:37 pm
Forum: Mod Creation
Topic: Mystery Topic Revealed: Glögg Session Part 3!
Replies: 99
Views: 157103

Re: Mystery Topic Revealed: Glögg Session Part 3!

Custom ladder animation support, add component animation and apply it to the party camera on click/hit the class "ladder". The same for stairs and chest, please :oops:
by Leki
Sun Feb 15, 2015 11:14 am
Forum: Mod Creation
Topic: LoG1 assets in LoG2
Replies: 3
Views: 2003

Re: LoG1 assets in LoG2

Download LoG 2 Asset pack 2 here: http://www.grimrock.net/forum/viewtopic.php?f=22&t=9505#p91499 In scripts foldef find forest and forest statue. Use some editor for that, e.g. Notepad++ : http://notepad-plus-plus.org/ There is forest statue object definition: defineObject{ name = "forest_statue_pi...
by Leki
Sun Nov 23, 2014 7:30 pm
Forum: Mod Creation
Topic: [MOD] [WIP] Dawn of Lore
Replies: 37
Views: 22307

Re: [MOD] [WIP] Dawn of Lore

And one more scene (still one building model, but this time you can see how H=-1 settings on the buildng works):

Image
by Leki
Sun Nov 23, 2014 6:37 pm
Forum: Mod Creation
Topic: [MOD] [WIP] Dawn of Lore
Replies: 37
Views: 22307

Re: [MOD] [WIP] Dawn of Lore

Here is an update of village asset pack. This scene is based just on one house model. The goal is to get maximum with minimum.

Image
by Leki
Sun Nov 23, 2014 10:43 am
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 43917

Re: Scripting Reference (work in progress)

Be patient guys. AH will share it soon and then you can play with it for a years - so what is few more days of waiting?
by Leki
Sun Nov 23, 2014 10:40 am
Forum: Mod Creation
Topic: question for leki (super spider)
Replies: 1
Views: 1039

Re: question for leki (super spider)

Super spider must be completly remade for LoG2. Original one is using swaping monster mechanics to emulate spider brain and handle difference in animation sets. Insteed of that in LoG2 we can use Brain and animation component I guess. So if GMT2 supports converting old animations to new (hi John), ...
by Leki
Tue Nov 18, 2014 12:50 am
Forum: Mod Creation
Topic: [TOOL] EDI TOOLS
Replies: 11
Views: 8860

Re: [TOOL] EDI TOOLS

I allmost finished first tool for EdiTools and improved main Toolbox as well. You can see mouse over and hints. Tool icon is loaded directly from custom tool so you can make your own icons for you tools. Daytim Controller is almost ready - I just wanna polish it a bit. Hope you like it. EdiTools wi...
by Leki
Sat Nov 15, 2014 12:25 pm
Forum: Mod Creation
Topic: To Leki please....The Ghoul
Replies: 3
Views: 1458

Re: To Leki please....The Ghoul

I'm sorry, but I will not support the assets for which I cannot guarantee 100% origin. Ghoul is one of them. As I found much latter, mesh sent to me to animate it, was ripped and modified original mesh from Fallout.
by Leki
Fri Nov 14, 2014 7:54 pm
Forum: Mod Creation
Topic: [TOOL] EDI TOOLS
Replies: 11
Views: 8860

Re: [TOOL] EDI TOOLS

Very cool! Some possibly useful buttons: * Reset party back to blank * Level +1 to all party members Remeber, Edi Tools Toolbox can execute action from button, but it can also open another complex tool like "Party Manager", who can include buttons like "Feed party", Level up/down, reset skills etc ...