Search found 117 matches

by J. Trudel
Sat Nov 24, 2012 5:01 am
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 154150

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Holy crap, the second one is MUCH better!!! (at least to me!) :) With the golden spec applied, you mean? Does is look even better when done on the marble? http://i136.photobucket.com/albums/q189/gother16/marblegoldspec.jpg Definitely better. I would also leave the bottom of the pillars gray as well...
by J. Trudel
Sat Nov 24, 2012 4:20 am
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 154150

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Neikun wrote:I'll have a look :3
I usually have a keen eye for artistic balance, however this is your work so you may ignore my ideas :D I will continue to tell them anyway and will not mind if you think some ideas I have are bad.
by J. Trudel
Sat Nov 24, 2012 4:12 am
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 154150

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Just an idea, have you tried leaving the darker (bottom) bands on the wall gray ? It would give a nice effect and the rock on your walls would fit more with the floor.
by J. Trudel
Sat Nov 24, 2012 3:59 am
Forum: Modding
Topic: Trapdoor Hallway.
Replies: 6
Views: 1567

Re: Trapdoor Hallway.

Thanks for noticing my error Komag, it's corrected.
by J. Trudel
Sat Nov 24, 2012 12:52 am
Forum: Modding
Topic: Default party
Replies: 5
Views: 1703

Re: Default party

Start a new game and create your characters, save the game, rename the save game file to default_party.dat and place it in your mod_assets folder. EDIT: this way the default party will not interfere with Import Characters option. Many thanks Petri ! I knew about the SDP script but also remembered i...
by J. Trudel
Sat Nov 24, 2012 12:46 am
Forum: Modding
Topic: Trapdoor Hallway.
Replies: 6
Views: 1567

Re: Trapdoor Hallway.

Link this function to a single timer and it should do the trick. Make sure you trapdoors are named as trapdoor1 ... trapdoor2 etc etc count = 0 function traphall() if count == 1 then trapdoor1:open() elseif count == 2 then trapdoor2:open() elseif count == 3 then trapdoor3:open() elseif count == 4 th...
by J. Trudel
Fri Nov 23, 2012 10:39 pm
Forum: Modding
Topic: Default party
Replies: 5
Views: 1703

Default party

I might be dumb, but how do i set up a default party ? Is it a script that I include in a folder ?
by J. Trudel
Fri Nov 23, 2012 10:12 pm
Forum: Modding
Topic: Nominations for common lore "Creators". We want EVERYONE!
Replies: 45
Views: 24650

Re: Nominations for common lore "Creators". We want EVERYONE

Well, I had to change my avatar since I am know as the lurker now. :lol:
by J. Trudel
Fri Nov 23, 2012 3:11 pm
Forum: Modding
Topic: Nominations for common lore "Creators". We want EVERYONE!
Replies: 45
Views: 24650

Re: Nominations for common lore "Creators". We want EVERYONE

Since most of the time I hang around the forums without writing, I nominate myself as J. the wanderer Nooooooooo Nononono You are the "Lurker" Hey, why did you leave all your clothes behind in the Grimrock dungeons? ;) Wow ! Didn't thought about that ! Change my nomination for J. the Lurker. For my...
by J. Trudel
Fri Nov 23, 2012 1:40 am
Forum: Modding
Topic: Nominations for common lore "Creators". We want EVERYONE!
Replies: 45
Views: 24650

Re: Nominations for common lore "Creators". We want EVERYONE

Since most of the time I hang around the forums without writing, I nominate myself as J. the wanderer