Search found 117 matches
- Sat Nov 24, 2012 5:01 am
- Forum: Modding
- Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
- Replies: 388
- Views: 181541
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Holy crap, the second one is MUCH better!!! (at least to me!) :) With the golden spec applied, you mean? Does is look even better when done on the marble? http://i136.photobucket.com/albums/q189/gother16/marblegoldspec.jpg Definitely better. I would also leave the bottom of the pillars gray as well...
- Sat Nov 24, 2012 4:20 am
- Forum: Modding
- Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
- Replies: 388
- Views: 181541
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
I usually have a keen eye for artistic balance, however this is your work so you may ignore my ideasNeikun wrote:I'll have a look :3

- Sat Nov 24, 2012 4:12 am
- Forum: Modding
- Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
- Replies: 388
- Views: 181541
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Just an idea, have you tried leaving the darker (bottom) bands on the wall gray ? It would give a nice effect and the rock on your walls would fit more with the floor.
- Sat Nov 24, 2012 3:59 am
- Forum: Modding
- Topic: Trapdoor Hallway.
- Replies: 6
- Views: 2014
Re: Trapdoor Hallway.
Thanks for noticing my error Komag, it's corrected.
- Sat Nov 24, 2012 12:52 am
- Forum: Modding
- Topic: Default party
- Replies: 5
- Views: 2079
Re: Default party
Start a new game and create your characters, save the game, rename the save game file to default_party.dat and place it in your mod_assets folder. EDIT: this way the default party will not interfere with Import Characters option. Many thanks Petri ! I knew about the SDP script but also remembered i...
- Sat Nov 24, 2012 12:46 am
- Forum: Modding
- Topic: Trapdoor Hallway.
- Replies: 6
- Views: 2014
Re: Trapdoor Hallway.
Link this function to a single timer and it should do the trick. Make sure you trapdoors are named as trapdoor1 ... trapdoor2 etc etc count = 0 function traphall() if count == 1 then trapdoor1:open() elseif count == 2 then trapdoor2:open() elseif count == 3 then trapdoor3:open() elseif count == 4 th...
- Fri Nov 23, 2012 10:39 pm
- Forum: Modding
- Topic: Default party
- Replies: 5
- Views: 2079
Default party
I might be dumb, but how do i set up a default party ? Is it a script that I include in a folder ?
- Fri Nov 23, 2012 10:12 pm
- Forum: Modding
- Topic: Nominations for common lore "Creators". We want EVERYONE!
- Replies: 45
- Views: 29088
Re: Nominations for common lore "Creators". We want EVERYONE
Well, I had to change my avatar since I am know as the lurker now. 

- Fri Nov 23, 2012 3:11 pm
- Forum: Modding
- Topic: Nominations for common lore "Creators". We want EVERYONE!
- Replies: 45
- Views: 29088
Re: Nominations for common lore "Creators". We want EVERYONE
Since most of the time I hang around the forums without writing, I nominate myself as J. the wanderer Nooooooooo Nononono You are the "Lurker" Hey, why did you leave all your clothes behind in the Grimrock dungeons? ;) Wow ! Didn't thought about that ! Change my nomination for J. the Lurker. For my...
- Fri Nov 23, 2012 1:40 am
- Forum: Modding
- Topic: Nominations for common lore "Creators". We want EVERYONE!
- Replies: 45
- Views: 29088
Re: Nominations for common lore "Creators". We want EVERYONE
Since most of the time I hang around the forums without writing, I nominate myself as J. the wanderer