Search found 117 matches

by J. Trudel
Thu Sep 13, 2012 2:18 am
Forum: Modding
Topic: Making new art assets (and WIP)
Replies: 84
Views: 40439

Re: Making new art assets (and WIP)

The ceilings apparently can be tall or arched somewhat in the center, as you can see in the "cave in" ceiling. And of course there are the pit ceilings. But it looks like all the edges of the ceiling need to be down to the wall height on all four sides (unless you had a really custom section with s...
by J. Trudel
Thu Sep 13, 2012 2:02 am
Forum: Modding
Topic: Making new art assets (and WIP)
Replies: 84
Views: 40439

Re: Making new art assets (and WIP)

The current tileset "rules" limit you to 3 meter grid, but you can be pretty creative and bend the rules a bit. The current tilesets are highly modular and work in pretty much any case (except Iron Doors can't be placed in outer corner of tunnel). You can for example do a tileset without pillars by...
by J. Trudel
Wed Sep 12, 2012 5:04 pm
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 54208

Re: Post your mods

Will the mod work if I am not on Steam but download it on the alternate link?
by J. Trudel
Tue Sep 11, 2012 10:18 pm
Forum: Modding
Topic: Modding official 'beta' documentation??
Replies: 13
Views: 5911

Re: Modding official 'beta' documentation??

cromcrom wrote:It looks great, thanks a lot :-)
I was quite surprised to find this actually :)
by J. Trudel
Tue Sep 11, 2012 9:34 pm
Forum: Modding
Topic: Modding official 'beta' documentation??
Replies: 13
Views: 5911

Modding official 'beta' documentation??

I found this by accident, I didn't know where to find this elsewhere so I thought I would share : http://www.grimrock.net/modding/

I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb :lol:
by J. Trudel
Tue Aug 28, 2012 4:49 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 352084

Re: Dungeon Editor Progress

We're trying to stay focused and release this beast asap, meaning we're hesitant to add new features at this point... Besides once the tools are released there will be plenty of feature requests and crazy ideas, so we need to sort them out and see which are feasible. And you are right ! While there...
by J. Trudel
Tue Aug 28, 2012 4:01 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 352084

Re: Dungeon Editor Progress

First of all, I want to congratulate the Grimrock team for making such an awesome game. It's fantastic truly, I can't wait to see the dungeon editor. I am still very unsure about how it will be implemented but there are a couples of ideas I thought worth of sharing. I think the ability to include an...